704 Commits over 3,776 Days - 0.01cph!
Tree testlevel env settings brought more in line with the procmap.
Fixed invisible shrub prefab.
Temporarily added TestLevelTrees
Mismatched green on leaves125.
Organizing minor secondary trees
Started work on some minor secondary trees for various forest types.
Fixed billboard fading on 6-4.
Fixed some colliders and a floating tree.
Tree combo test that I'm leaving inside TestLevel.
Improved the inconsistent light-bleed between billboards and meshes on forest 7's.
New LODs and billboards (with normal maps) for every single tree.
New tree billboard texture files.
Improved trunks on forest 6's and 7's.
Made Newman's new back glow a little less.
Snow heightmap and better spec.
New collision meshes for the big trees. Fixed some branch color mismatch.
Rock 10, you've been bad. Get in line.
Large rocks are no longer blurry. Set proper LOD ranges for all rocks. Adjusted rock 11 to look more like the intended cluster, as opposed to a single rock.
Improved LOD transitions on the big fat trees.
Terrain>Rock consistency texture edits.
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
Oversized bullethole texture fix.
More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
Tweaked some highpass ground textures for stronger blacks.
Fixed impact FX orientation
4x bullet impact effects on 3 material types. Previews added to TestLevel.
Forest ground texture no longer gives me eye cancer.
Tiny ambient light and aurora tweaks.
Small tree 4-1 texture fix.
Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
Forest types 3, 4, 5, 6, 7 with billboards.
Tweaked the sky, and fixed a campfire material.
Fixed missing alphas on ground textures.
62 trillion brand new strands of grass. Replaces the old grass.
Water now reflects the sunlight. Terrain reflection tweaked too.
Updated the entire Trees2 folder
Asked the dead grass to kindly stop reflecting so much light.
Missing spec on ground textures.
Better spec on drydirt, forestground, grass and rockdark ground textures.