688 Commits over 4,353 Days - 0.01cph!
Conventional Savas load fix.
Savas loot tweaks. Quicker respawns.
Added a construction tool+resource hut to the buildable hill on Savas KOTH.
Hopefully fixes those two Savas crates that don't seem to respawn.
Extended the bush billboard range so that they don't disappear so soon at the lowest settings. Savas: Can no longer build right on top of the construction hut. C4 hut has faster respawn.
Missing explosives boxes.
Tree colliders now more accurate, instead of just looking like pills.
merge from hapis (includes some stuff picked up from dungeons earlier)
Undo Sky Dome.prefab change.
Made Hapis run prefab sky dome.
Random mat tweaks.
Slightly increased SSAO radius, so that it doesn't black all over our grass as much.
Made some placeholder crapsset store cars not be all toy-sized.
Old hapis on main again, for now.
Map masks for water drinking feature.
Feature creeped a last minute radtown highrise.
Removed the old hazmat from deathmatch loot table.
Added the new one.
Maybe I'll put it into the right branch.
More loot on Hapis, nobuild zones, random fixes.
Hapis:
Added some more loot.
Added a bunch of recyclers and repair benches.
Plus various.
Enabled some disabled stuff.
Proper waterfall sounds.
LODs on waterfall PFX.
Heightmap.
No-wrapped some light textures
Scene bugzzz
Coal piles use gravel colliders instead of solid rock
More scene bugs
Less absurd ore spawns on Hapis
Manifest
It helps to include the spawn files.