userPeturcancel
branchrust_reboot/maincancel

704 Commits over 3,776 Days - 0.01cph!

10 Years Ago
Temporarily deactivated the slightly broken horizon clouds.
10 Years Ago
PBR'ed the plain rocks.
10 Years Ago
Colour grading for TODs and biomes.
10 Years Ago
More LUTs
10 Years Ago
Backup committing a few lookup tables.
10 Years Ago
Actual iceberg metas this time.
10 Years Ago
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
10 Years Ago
Asset files for the remaining icebergs.
10 Years Ago
Fixed some pink materials.
10 Years Ago
Saving a colder TOD xml for the upcoming multi-biome support.
10 Years Ago
Suddenly the TestLevel coast is a bit chilly.
10 Years Ago
Added two secondary materials and textures for skin comparisons.
10 Years Ago
Updated depth map
10 Years Ago
Improved the skin on first person arms, and main character model.
10 Years Ago
Adjusted the grass to match the trees a bit better. Slight moon tweaks.
10 Years Ago
Fixed some clutter rock LOD distances. Added cacti files. Started on some desert environment settings.
10 Years Ago
Temporarily removed the clouds while they are bugged.
10 Years Ago
Ignore.conf'ing stuff used to make tree billboard normal maps.
10 Years Ago
Item data and icons.
10 Years Ago
Burlap shader normal intensity toned down.
10 Years Ago
Fixed IconRender2
10 Years Ago
An icon scene with more intricate rendering/lighting setup.
10 Years Ago
Calibrated the LODing on all field trees
10 Years Ago
Field tree billboard mats and normalmap meta fix.
10 Years Ago
Proper billboard import settings, and cleaned up old clutter.
10 Years Ago
Field tree lod billboard textures
10 Years Ago
Fixed bush texture.
10 Years Ago
Moved the tree billboard generation scene from art branch.
10 Years Ago
Prepping plains trees.
10 Years Ago
New placement shader and prefabs.
10 Years Ago
Building suggestion shader v2
10 Years Ago
Improved the lantern light effect.
10 Years Ago
Lantern prefab updated.
10 Years Ago
Lantern animation files and some cleanup.
10 Years Ago
Lantern LOD, colmesh, sound.
10 Years Ago
Sweeping terrain color changes to, among other things, get rid of the large dark brown spots. Made the grass behave better with color overlays. Toned down the AO a bit.
10 Years Ago
Made the night time sky silhouette a bit more visible and less disorientating.
10 Years Ago
Some lantern and light source related files.
10 Years Ago
Viewmodel metal shader, glass shader, rough early lantern prefab (no light yet) for world placement and a random tree prefab.
10 Years Ago
Glass shader
10 Years Ago
Cubemap for viewmodels.
10 Years Ago
Testlevel update.
10 Years Ago
Backup committing a view model shader and some lantern files.
10 Years Ago
Fixed the terrible night stars.
10 Years Ago
More light tree and shrub files
10 Years Ago
More shrub stuff.
10 Years Ago
Fixed bad translucency on forest 4's.
10 Years Ago
Missing branch file.
10 Years Ago
Shrub textures and a little cleanup.
10 Years Ago
Killed a couple of ugly ferns, and committed some shrub wips so I don't lose them again!