726 Commits over 4,322 Days - 0.01cph!
Bare field trees. Road spec better matches dirt.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Tempdelete to bypass silly error.
Recovered the Hapis tunnels.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Scene stuff. Horror tree fix.
Hapis ignore terrain collider triggers.
Enterable tunnels, for real this time. Storm drain assets.
Collectable mushrooms and rocks on Hapis.
Mountain peak fume effect.
Barrels and ore don't respawn in ocean.
Second loot table tweak for barrels.
Added hemp plants to Hapis Island forests. Picking them gives clo... I mean plant fibers
Elephant grass & mountain cloud effect tweaks.
Rockmats from other branch.
Savas island scene files. (wip)
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Bare pine alpha branch fix.
Oak material improvements. Downsized some blank textures to 32.
Bush creeps can now hide from players running low quality setting.
Cliff block, 9 & 10 cull fix.
Tree mat improvements. Island wip.
Standalone concrete barricade prefab.
Pre-topozone SavasIsland.
Tree-fields-bare alpha fix. Savas scene stuff.
Added SavasIsland_dm and _koth to BuildSettings. (wip)
SavasIsland_koth playable. Removed _dm from BuildSettings. (for now)
Hapis has topomaps for barrel spawnage again.
SavasIsland isn't missing half the decor spawns anymore.
Slightly less overwhelming bush spawns on Savas. Added a new food crate loot type. Turned one Savas compound into a food town. Built manifest.
Missing loot asset file. Savas cliff topology. (No floating trees and bushes)
Increased loot spawn rate on Savas.