726 Commits over 4,322 Days - 0.01cph!
Slightly toned down the dreamlike bloom.
Cleanup & files for Diogo
Terrain concept tile updates, and files for underwater stuff.
Bunch of terrain texture V2 renames.
Fixed the newly broken trees.
Some more broken trees fixed.
Rivers and roads made visible.
Removed spec from tree billboards for real. Synched some inter-species tree colors. More rocks.
Wood yield scaled with tree size. 15% bonus on arctic ones.
Fog. Forestside spawn table.
Moved elephant grass to TreesSource
Crystal fixes. Ambient tweak.
Crystal tweaks. And added to the map.
Hapis watermap, radiation and loot. Oak errors. Network++
Hapis patch candidate. Atmospheric tweaks. Network++
Crystals use LOD2 instead of LOD0 for cols.
Minor radtown prefab tweaks.
Fixed snow UVMIX repetition.
Keypad light & campfire HDR.
Flowers are lighter to render, better lit, and don't have a terrible outline.
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
AO performance optimization. Light tweaks.
Missing file. Hid the ferns until they suck less.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.