userPeturcancel
branchrust_reboot/maincancel

704 Commits over 3,776 Days - 0.01cph!

2 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
3 Months Ago
Fixed Patrol Heli tracer visibility.
3 Months Ago
Possible improvement for the superscaled impact sparks.
3 Months Ago
Temporarily removed explosion blur to error fix.
3 Months Ago
Reapplied effects - explosion to main camera.
3 Months Ago
Merge from patrolheli_fixes/dmgfx
5 Months Ago
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5 Months Ago
Merge from water-fog-scatter-strength2
5 Months Ago
Merge from scrap_spotfix
5 Months Ago
Merge from bradley_fixes_6_24 (coax issues and some minor improvements)
7 Months Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
8 Months Ago
Improved military flamethrower jet line coherence, and collision/bounce behaviour
9 Months Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
9 Months Ago
Fixed merge fuckery in flare material.
10 Months Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
10 Months Ago
Fixed ember material disconnect in manpad rocket trail.
10 Months Ago
Force NVG scale 1 and distortion 0 in profile.
10 Months Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
10 Months Ago
Fixed inverted light cookie.
1 Year Ago
Merge from heli_flares. (F15 FX update)
1 Year Ago
Merge from heli_flares
1 Year Ago
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
1 Year Ago
Attackheli gunner camera clarity iteration.
1 Year Ago
Merge from lighting_test_scene
1 Year Ago
Brief over-distance battery fire FX prefab file.
1 Year Ago
Fixed muzzle_smoketrail_vertexlit not using vertex normals properly
1 Year Ago
Mege from tut_island
1 Year Ago
Cherrypicked Compound Lighting prefab and Caboose Dressing Static prefab with the candle move and stray bounce light fixes.
1 Year Ago
Cherrypicked Caboose window fix.
2 Years Ago
Maybe fixed the new Tuna Can Lantern candle flame being 3 feet tall in the build(???)
2 Years Ago
Merge from VFX (Hobos, Candles, Tuna Can Light, BBQ, Molotov ground fire now soft blended.)
2 Years Ago
Added back the missing window plane
2 Years Ago
merge from Caboose
2 Years Ago
Merge from VFX. (Refreshes both Jacko lanterns, Tuna Can Lamps and Skull Fire Pit)
2 Years Ago
Nudged the campfire main light hue a few degrees towards yellow.
2 Years Ago
Hapis: Priority InsideTerrain violation fixes.
2 Years Ago
Use the campfire as a guide mesh for the cursed cauldron like we used to, because of rotational faff.
2 Years Ago
Fixed/Updated Cursed Cauldron static variant.
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from VFX (Small furnace)
2 Years Ago
Merge from vfx (Cursed Cauldron)
2 Years Ago
Fixed a world space orientation issue on the large furnace flames.
2 Years Ago
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
2 Years Ago
Fixed a ladder volume that had gone AWOL. Fixed 3 traffic cones that were terrain diving. Fixed 3 loot boxes that would sometimes spawn kinda janky looking.
2 Years Ago
Some last minute polish: A few splat nudges to fix occasional troublesome autospawn here and there Fixed a sewer entrance where you'd annoyingly get your movement halted by the concrete curb underneath.