5,836 Commits over 3,837 Days - 0.06cph!
Mountain peak fume effect.
Collectable mushrooms and rocks on Hapis.
Enterable tunnels, for real this time. Storm drain assets.
Hapis ignore terrain collider triggers.
Scene stuff. Horror tree fix.
Downsized and filtered the miner hat emissive map to help mitigate the crazy bloom flicker at a distance. Scene backup.
Recovered the Hapis tunnels.
Tempdelete to bypass silly error.
More consistency in terrain-grass spec. Retoned some trees. Less flowers. Fixed snow pine floaters for real this time. Spawn table adjustments.
Bare field trees. Road spec better matches dirt.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
Missing file. Hid the ferns until they suck less.
AO performance optimization. Light tweaks.
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
Flowers are lighter to render, better lit, and don't have a terrible outline.
Oaks don't walk on six legs anymore. Pines don't float on slopes.
Trees spend less time in dithered state. Rock terrain blend fixes. Road slightly less noisy looking. Scene stuff.
Atmosphere, camera and climate settings. Flower transmission.
Cheaper, better flowers. Terrain, grass and rock tone adjustments.
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
Made the cargo plane not sound like a really long fart.
Proper biome grass, part 1.
Atmospheric tweaks. Improved tones, orange sunsets etc.