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5,396 Commits over 3,653 Days - 0.06cph!

10 Years Ago
Committing the right file.
10 Years Ago
Let's try making the shadows dark, and the sky bright!
10 Years Ago
Wiping out forest 4 for Andre.
10 Years Ago
Added the largest tree ever. Good luck chopping it down. (It will look less silly when it gets its smaller siblings.)
10 Years Ago
Bark texture tweaks.
10 Years Ago
Tree tint variation tweaks, and slight global wind improvements.
10 Years Ago
Optimized chopped tree billboard sizes.
10 Years Ago
Fixed a tree billboard colour pop.
10 Years Ago
Tree fixes. Removed network sleep and rooted some other nodes.
10 Years Ago
Rocky testlevel.
10 Years Ago
Missing files.
10 Years Ago
Un-breaking the testlevel terrains, and some rock/terrain consistency tweaks.
10 Years Ago
Temporarily strange terrain textures in the testlevels.
10 Years Ago
Normalized wood per hit values on the different trees.
10 Years Ago
Rearranged the tree prefabs to include standing & chopped variants.
10 Years Ago
Very roughly scaled a tree's wood yield by its size again. Maintained the same average.
10 Years Ago
Added chopped/broken variants of all Speedtrees.
10 Years Ago
Less noticable dithering on tree LOD transitions.
10 Years Ago
Fixed the bad billboard render on E2 trees.
10 Years Ago
Testscene file.
10 Years Ago
Backup committing chopped tree files.
10 Years Ago
Tree species C,E,F,G's cheaper to animate.
10 Years Ago
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
10 Years Ago
Fresh TreesST.
10 Years Ago
Deleted TreesST.
10 Years Ago
Maybe fixing trees.
10 Years Ago
Some tree files.
10 Years Ago
Giving directional fog another chance at life, now that we have fogged water reflections.
10 Years Ago
Less crazy god-rays during night time.
10 Years Ago
Tree mats
10 Years Ago
Slight tree mat and LOD fixes.
10 Years Ago
Various forest prefab changes.
10 Years Ago
Cleaned up obsolete tree files.
10 Years Ago
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
10 Years Ago
Tree-C for Diogo.
10 Years Ago
Backup committing WIP files.
10 Years Ago
Wind speed now varies depending on your location and the time of day.
10 Years Ago
Slight adjustments on forest 5 and 6.
10 Years Ago
Forest 5 spawning again. Pretty crappy at the moment, but not for long.
10 Years Ago
Fixed the desert grass tone
10 Years Ago
Less snow in the desert.
10 Years Ago
Improved the snow blending.
10 Years Ago
Updated the rock inventory icon. That's great. This game will be good now.
10 Years Ago
Made the wood yield from a tree proportional to its size.
10 Years Ago
Fixed the blurry rock 13_snow.
10 Years Ago
Added wind to ProcmapSmall.
10 Years Ago
Removed old field trees from the spawn list.
10 Years Ago
Field trees are now speedtree.
10 Years Ago
Data files for 2 more Speedtree forest types.
10 Years Ago
Testleveltrees.unity