6,304 Commits over 4,049 Days - 0.06cph!
Network++
Made the LR300 accurate.
Lied about making the LR300 accurate.
Both new Savas island variants to prerelease.
Maps ready for merge.
Fixed some overly aggressive LODing that was removing cover at medium ranges.
Unique mine loot tables.
Sound, collider and material fixes.
Sound reverb, train tracks, rubble for the mine network.
Savas:
Loot chests are not empty half the time.
Added all weapon augments to the loot tables.
Loot shacks are done gazing at the sky.
Added double barrel shotgun and M249 to the tier 3 loot.
Medishacks spawn twice as many crates.
Medishacks also spawn food crates.
Food crates don't spawn rotten crap.
Probably forgetting something too.
Craggy fixed.
Standard Savas runs.
Moved other savas to its own bundle.
Maybe fixed the occasional red error text.
Hotfix for the death loading hang.
Shader revert because rocks, and manifest.
remaining pre-merge fixes
Merge from main to fix the brightness bug.
Revamped the graphics overhaul lighting, for all hours of the day.
Includes a "bright" full-moon night that maybe deters gamma cranking.
Applied settings from save.
Less depressing grass colors.
Bed mattress doesn't look like it's wrapped in pee plastic.
Ore spawn compensation, based on Alistair's figures.