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6,399 Commits over 4,141 Days - 0.06cph!

11 Years Ago
Snow biome less purple.
11 Years Ago
Slight snow biome colour tweak.
11 Years Ago
Moon adjustments.
11 Years Ago
PBR'ed the lantern, and made it glow again.
11 Years Ago
Tweaked and/or moved 27 things to the standard shader for better consistency.
11 Years Ago
Improved the lantern light and flicker effect. Also made it stop self-shadowing so awkwardly.
11 Years Ago
2 missing metas.
11 Years Ago
Lantern refresh 1 of 2
11 Years Ago
Lantern refresh 2 of 2
11 Years Ago
Fixed the walking tree.
11 Years Ago
Killed the last walking tree.
11 Years Ago
Improved the distant texture scaling on terrain. Aka. no more massive ground textures.
11 Years Ago
Upped the UVMIX a bit.
11 Years Ago
Biome-specific grass textures for Andre.
11 Years Ago
Terrain shading debug props.
11 Years Ago
Zeroed the testlevel water.
11 Years Ago
Backup committing a small & messy temp Speedtree test folder. My god, it's full of files.
11 Years Ago
Small change to the sun flare colour.
11 Years Ago
3 speedtree forest types. Right now they have a bunch of redundant mats (one set for each minor tree variant) that we can collapse together later.
11 Years Ago
Small file fix.
11 Years Ago
Testleveltrees.unity
11 Years Ago
Data files for 2 more Speedtree forest types.
11 Years Ago
Field trees are now speedtree.
11 Years Ago
Removed old field trees from the spawn list.
11 Years Ago
Added wind to ProcmapSmall.
11 Years Ago
Fixed the blurry rock 13_snow.
11 Years Ago
Made the wood yield from a tree proportional to its size.
11 Years Ago
Updated the rock inventory icon. That's great. This game will be good now.
11 Years Ago
Improved the snow blending.
11 Years Ago
Less snow in the desert.
11 Years Ago
Fixed the desert grass tone
11 Years Ago
Forest 5 spawning again. Pretty crappy at the moment, but not for long.
11 Years Ago
Slight adjustments on forest 5 and 6.
11 Years Ago
Wind speed now varies depending on your location and the time of day.
11 Years Ago
Backup committing WIP files.
11 Years Ago
Tree-C for Diogo.
11 Years Ago
A metric ton of forest/tree changes. Still WIP, but the most glaring forest issues should be fixed. Lots of ST optimizations as well. Note: Only running a single variant per tree species, for the time being.
11 Years Ago
Cleaned up obsolete tree files.
11 Years Ago
Various forest prefab changes.
11 Years Ago
Slight tree mat and LOD fixes.
11 Years Ago
Tree mats
11 Years Ago
Less crazy god-rays during night time.
11 Years Ago
Giving directional fog another chance at life, now that we have fogged water reflections.
11 Years Ago
Some tree files.
11 Years Ago
Maybe fixing trees.
11 Years Ago
Deleted TreesST.
11 Years Ago
Fresh TreesST.
11 Years Ago
New C class tree species. Trees back on the resource layer. Better LOD distances for all trees.
11 Years Ago
Tree species C,E,F,G's cheaper to animate.
11 Years Ago
Backup committing chopped tree files.