5,838 Commits over 3,837 Days - 0.06cph!
Spinner wheel issue fix.
Asset gallery update.
Applied all feedback tweaks.
Putting the more radical changes on a branch to get the no-brainer ones in sooner.
Adam's fog fix.
Fixed a sprite that broke on a clean lib.
Various item slot related.
Better crop/less wasted space on the Spas12 icon. (test)
Refined mockup guide.
Scene backup.
Weapon attachment type icons.
Scene.
Overengineered vitals WIP
Fixed some assets that were creating useless mats on fresh lib.
Milder bandit town fog.
Tuna light shadows using more forgiving settings, less prone to bugging out on certain assets.
Bandit town lamp post prefabs have a milder glow. Tweaked falloff on their distance flares.
Bandit town S2P.
Cherrypicked hdrp/ui_fixes
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UI fixes/polish on branch pending testing.
New compass with evenly spaced notches and no stroke.
UI basic shapes folder & some files.
Unused cleanup.
Various scene & mat stuff.
Quick rad & cold post tweaks.
Finished converting Compound.
Scene backup.
Mat/texture fixes.
Compound progress.
More mat fixes.
Compound WIP.
Random prefab & mat fixes.
Compound progress.
Neutral diffusion profile for generic translucency. (ie fabrics)
Awning variants fixed.
Light prefab fixes.
Compound WIP.
Buncha mat fixes.
Wiped some unused blank maskmaps.
Cargoship prefab variants. (Interior culling script pending)
Various material fixes.
Converted remaining areas of the cargoship.