6,252 Commits over 4,414 Days - 0.06cph!
Lantern fix again
Scene changes apparently
Nixed some deprecated scripts.
Miltun: Various bug fixes and iterations. Converted env FX. Scene2Prefab.
Reworked military tunnels for new style interior volumes
Smarter way to do interior density volumes WIP
Mixing Table VFX + lighting & related files.
Instanced some materials that weren't.
Remaining military tunnels & related files
Military tunnels & related WIP.
Lighthouses, junkyard & related mats & prefabs.
Harbor 1 & 2 fixes.
Related materials.
Puzzle spotlight prefab fix.
Also few unsaved files apparently.
Gas station fixes & related files.
Remaining Compound issues.
Music stage conversion.
Tube light unity change fixes.
Related materials.
Compound fixes & related files
Remaining bandit fixes.
Lighting prefab rebake.
Electricity arc effect conversion.
Fixes & improved ground fog
Fixed broken cabins.
Candle mat.
Iterated on Dredge & fixed its broken ambients
Max punctual lights tweak
Bandit town regression fix WIP
Prefab/mat merge fixes
Fixed airfield regression & related prefabs.
Fixed merge degradation on these prefabs.
Fixed launch site degradation + s2p
Fixed degradation in modular bunker prefabs.
Slight craggy firing range tweak
More watergun+pistol polish
Fixed the fix for the water splash impact
Better craggy watergun test range
Splash impact visibility improv
Watergun parameter & curve fixes
Various waterpistol & gun fixes.
Watergun parameters & falloffs
Changed stream yet again because IK script loves to screw us
Temp file cleanup
Yet another waterjet candidate
Watergun flamethrower style jet test
Alternative watergun jet implementation test
Innertube effect positional orienation & fixes
Watercraft strokes and kicks
Watercraft destruction FX
Naming consistency fix
Various hit FX iterations.
Added more bespoke effects for certain material/attack combos.
Material improvements.
Bespoke Slash/blunt vfx progress
More melee stuff.
Manifest & scene backup.
Melee impact effects WIP
Better metal impact base