6,374 Commits over 4,079 Days - 0.07cph!
All remaining proplights distance fx prefabbed.
More light fixture distance prefabbery.
Fixed the edge clipping on flashlight_flare texture.
More light prefabs distance flared.
Seamless distance flares on some proplights up to 600 range.
Scene backup
Scientist turret laser tweak.
Compound progress.
New lit version of the detached streetlight.
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
Fixed light DistanceFlares being all the wrong color.
Compound lightig backup.
Maybe RC 1st person flames.
Flame tongue action in first person.
Merge from flamethrower_v2
0.75 sec fade on distant rig lights.
Distance flare GPU instancing.
Rig2 lights turn on and off depending on the time of day.
Light quad imposters to Rig2 lighting prefab.
Cheapo unlit GPU billboard shader.
Related mats.
Rig2: Spotlight cull popping fix.
Rig2: Hero light meshes have very long range visibility.
Rig2: Increased some light cull distances.
Fixed a bunch of light fixture mats not being GPU instanced.
Pain & heat on big rig fire.
Fixed some missing cullers.
Small rig fire light cull radius fix.
Small rig fire has a heat zone and pain zone.
muzzleflash scene & related files
muzzleflash test scene
related files
some cleanup
Pistol cartidges not so matte anymore.
Muzzleflash test scene stuff.