5,836 Commits over 3,837 Days - 0.06cph!
Savas:
Loot chests are not empty half the time.
Added all weapon augments to the loot tables.
Loot shacks are done gazing at the sky.
Added double barrel shotgun and M249 to the tier 3 loot.
Medishacks spawn twice as many crates.
Medishacks also spawn food crates.
Food crates don't spawn rotten crap.
Probably forgetting something too.
Craggy fixed.
Standard Savas runs.
Moved other savas to its own bundle.
Maybe fixed the occasional red error text.
Hotfix for the death loading hang.
Shader revert because rocks, and manifest.
remaining pre-merge fixes
Merge from main to fix the brightness bug.
Revamped the graphics overhaul lighting, for all hours of the day.
Includes a "bright" full-moon night that maybe deters gamma cranking.
Applied settings from save.
Less depressing grass colors.
Bed mattress doesn't look like it's wrapped in pee plastic.
Ore spawn compensation, based on Alistair's figures.
Ghetto grading.
Various fixes.
Certain rocks & bushes like buildings and radtowns less.
Env tweaks.
Lantern lighting isn't as ugly anymore.
Pre-release ready.
Fixed frozen wind anims.
Exposure tweaks.
Flowers don't self illuminate like LEDs when backlight.