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6,399 Commits over 4,141 Days - 0.06cph!

6 Years Ago
Progress
6 Years Ago
Texture stuff
6 Years Ago
Scene setup
6 Years Ago
Merge from cave_large_sewers
6 Years Ago
6 Years Ago
Glow plane fix. Bandit S2P
6 Years Ago
Culling volumes for the 3 regions. S2P Release candidate.
6 Years Ago
6 Years Ago
Remaining issues cleared.
6 Years Ago
Issues list part 1.
6 Years Ago
Lighting prefab. Scene s2p.
6 Years Ago
Last bit of lighting. Possible fix for Fusebox
6 Years Ago
Scene backup
6 Years Ago
Glowworms more focused around tunnels to highlight navigation paths.
6 Years Ago
6 Years Ago
Cleared the buglist.
6 Years Ago
Backup
6 Years Ago
Split the 3 cave wings up into groups for culling.
6 Years Ago
Cave wing pre-split backup
6 Years Ago
Backup
6 Years Ago
Almost...
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Fix list.
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Backup
6 Years Ago
Progress
6 Years Ago
Backup
6 Years Ago
Merge from bandit
6 Years Ago
Backup
6 Years Ago
Additional exterior dressing.
6 Years Ago
Backup
6 Years Ago
Cleaned old lighting.
6 Years Ago
Started
6 Years Ago
Cloning vat fx mat uses a new fresnel feature. Cleaned redundant files.
6 Years Ago
Snowball has subsurface scattering and uses half the texture memory.
6 Years Ago
Light prefab fix.
6 Years Ago
Puzzle fusebox vfx.
6 Years Ago
Fixed remaining issues. S2P. Merge candidate.
6 Years Ago
Windmill electric FX Better lantern glow Lantern sound is tiny instead of small Some bounce improvements Hobobarrels tweaked for fog Fixed some duplicate/wrong scripts Wall cabin lanterns not supersized Scene2prefab
6 Years Ago
Remaining cabins. Optimization pass.
6 Years Ago
Scene. Converted expensive point light shadows into spots on the walkway lanterns.
6 Years Ago