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6,787 Commits over 4,294 Days - 0.07cph!

6 Years Ago
Various
6 Years Ago
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6 Years Ago
Prepwork
6 Years Ago
Unsaved.
6 Years Ago
UI fixes/polish on branch pending testing. New compass with evenly spaced notches and no stroke. UI basic shapes folder & some files. Unused cleanup.
6 Years Ago
GameUI.gallery scene.
6 Years Ago
Various scene & mat stuff. Quick rad & cold post tweaks.
6 Years Ago
Finished converting Compound.
6 Years Ago
Backup
6 Years Ago
Backup
7 Years Ago
Scene backup
7 Years Ago
Scene backup. Mat/texture fixes.
7 Years Ago
Backup
7 Years Ago
Compound progress. More mat fixes.
7 Years Ago
Compound WIP. Random prefab & mat fixes.
7 Years Ago
Compound progress. Neutral diffusion profile for generic translucency. (ie fabrics) Awning variants fixed. Light prefab fixes.
7 Years Ago
Compound WIP. Buncha mat fixes. Wiped some unused blank maskmaps.
7 Years Ago
Cargoship prefab variants. (Interior culling script pending) Various material fixes.
7 Years Ago
Converted remaining areas of the cargoship.
7 Years Ago
Backup
7 Years Ago
Ship bridgehouse & bridge interior.
7 Years Ago
Ship progress
7 Years Ago
Interior WIP
7 Years Ago
Bridgehouse exterior
7 Years Ago
Better lightgroups. Cleanup of old crap.
7 Years Ago
Ship deck
7 Years Ago
Backup
7 Years Ago
Added two more backup light boxes to raise disabled visibility from the outside.
7 Years Ago
Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out. S2P excavator
7 Years Ago
Scene progress
7 Years Ago
s2p
7 Years Ago
Fixed trigger issue on engine exhaust.
7 Years Ago
Fixed particle+volumetric sorting glitches. Engine exhaust vfx. S2P Excavator.
7 Years Ago
Dig FX
7 Years Ago
10% more player velocity on belts.
7 Years Ago
Engine room strobe perf optimization & wall bleed fixes. Building ambient dimmers in the engine room.
7 Years Ago
Merge from excavator_fixes
7 Years Ago
Scene
7 Years Ago
Dig FX WIP
7 Years Ago
Backup lights aren't white when off. Lights turn off during daytime.
7 Years Ago
Cleaned some disabled leftover clutter.
7 Years Ago
Added a PainSource to the first and second rubble drops when engaged.
7 Years Ago
Fixed some yawer light LODs not being dynamic.
7 Years Ago
Scene
7 Years Ago
Fixeroos
7 Years Ago
Manifest & related excavator files. Various other small stuff.
7 Years Ago
Scene & prefabbery. Illuminated control panels.
7 Years Ago
Power states for yawer.
7 Years Ago
Emissive for powered control panel. Better cabin and headlights. Various other stuff.
7 Years Ago
Fixes