userPeturcancel

6,709 Commits over 4,232 Days - 0.07cph!

7 Years Ago
Cargoship 1&2 distance flared up & light script updated.
7 Years Ago
mfm
7 Years Ago
Backup
7 Years Ago
Compound s2p. Basic bokeh blur texture for distance flares.
7 Years Ago
Don't render distance flares underground
7 Years Ago
mfm
7 Years Ago
Vertex wind on awnings.
7 Years Ago
Various
7 Years Ago
All remaining proplights distance fx prefabbed.
7 Years Ago
Fixes. File org.
7 Years Ago
More light fixture distance prefabbery. Fixed the edge clipping on flashlight_flare texture.
7 Years Ago
More light prefabs distance flared.
7 Years Ago
Seamless distance flares on some proplights up to 600 range.
7 Years Ago
Various fixeroos.
7 Years Ago
999 fixes.
7 Years Ago
Last sector.
7 Years Ago
Scene backup Scientist turret laser tweak.
7 Years Ago
WIP
7 Years Ago
mfm
7 Years Ago
Backup
7 Years Ago
Midtown area
7 Years Ago
Sewers
7 Years Ago
Backup
7 Years Ago
Progress
7 Years Ago
mfm
7 Years Ago
mfm
7 Years Ago
Backup.
7 Years Ago
Progress
7 Years Ago
Compound progress. New lit version of the detached streetlight.
7 Years Ago
Distance flares, light occlusion and distance fading into radtown proplight prefabs.
7 Years Ago
Fixed light DistanceFlares being all the wrong color. Compound lightig backup.
7 Years Ago
Maybe RC 1st person flames.
7 Years Ago
Flame tongue action in first person.
7 Years Ago
Backup
7 Years Ago
Fix
7 Years Ago
1st person flame stuff
7 Years Ago
1st person flame backup
7 Years Ago
Merge from flamethrower_v2
7 Years Ago
mfm
7 Years Ago
Prefab & related.
7 Years Ago
Backup
7 Years Ago
Backup
7 Years Ago
File org.
7 Years Ago
Backup
7 Years Ago
Backing up this prefab.
7 Years Ago
0.75 sec fade on distant rig lights. Distance flare GPU instancing.
7 Years Ago
Rig2 lights turn on and off depending on the time of day.
7 Years Ago
Light quad imposters to Rig2 lighting prefab.
7 Years Ago
Cheapo unlit GPU billboard shader. Related mats.
7 Years Ago
Rig2: Spotlight cull popping fix. Rig2: Hero light meshes have very long range visibility. Rig2: Increased some light cull distances. Fixed a bunch of light fixture mats not being GPU instanced.