8,347 Commits over 3,957 Days - 0.09cph!
Scene fix
Spawn FX timings
Realmed remove doesn't point to a blank component.
Organized some mats.
Wetness stuff.
Added wetness to a bunch of mats
Synchronized wetness values.
Scene
More spawn fx for npcs
Various scene/spawn related.
Mine LODs less finnicky.
Wind doesn't tug on the pine trees like a black hole.
Scene
Some NPCs make a sound when they first spawn.
Fixed the crazy seam issues around mine entrances.
Few more weather colliders.
Underground entrance designators.
Added a load of weather colliders.
Level indicated on the UI
Curse UI widget.
Curses use it.
Fullscren overlays aren't so intense.
Proper loot panels on crates.
Debug hit fx.
Rye doesn't go crazy in wind.
NPC corpses use the right loot panel.
Some missing player sounds. (World resource pickup, falling damage.)
Curses.
Better hit FX WIP.
Cleaned the master loot tables.
More NPC things.
Manifest.
Flagged a bunch of assets to improve indoor navmeshes.
Spawn work.
NPC tweaks.
Spell updates & descriptions for minor fireball & frostbolt
FX on frozen
Tweaked frozen stats