6,793 Commits over 4,294 Days - 0.07cph!
Silenced+twin SMG variants.
Organized weapon VFX preset files.
Particle cullers on secondary effects.
Various polish & cleanup.
Bandit town fog:
Half as saturated, slightly more brownish.
Less bright at twilight.
175 render distance.
Brought back the chipping on the Spas & MP5.
Grimed back up the sword & thompson spec.
Fixed more colour textures having a useless alpha.
Don't need these stored in 4k.
Scene backup.
SMG/waterpipe/sickle tweaks.
Cherrypicked a single file from 2015. Easy because Plastic is better than Git.
Rocketlauncher
Pump source textures not as massive.
More weapon polish & cleanup
Weapon visual/optimisation pass 2/3
Weapon visual polish part 1/2.
Polish pass for weapon attachment mats & textures.
Trimmed useless alpha channel.
Silenced rifle fx.
Organized vfx files better.
Optimized some attachment textures and mats.
Merge from cave_large_sewers
Glow plane fix.
Bandit S2P