8,342 Commits over 3,957 Days - 0.09cph!
Generic mat tweaks (for editor view)
Inland terrain source files
fx_click_dirt and some stuff
50% less derp on some fx.
Clutter psd file for the crap that shouldn't be in the mains.
The Donald was apparently never commited.
Map masks for water drinking feature.
Simplified ui test scene.
Hapis material tint tweaks.
Rest of the bugs. Hapis color tweaks.
Refined some lightmap techniques. (WIP)
3d asset parameter updates
more furious waterfall sound settings
Flattened water.
Switched AO to gbuffer so that it doesn't crap all over water/particles.
Added script to the shorefx, and added thingy to the waterfall edge shader
shore fx to 0001 (needs the color tint fix)
These mats shouldn't exist.
let's include the waterfall edge mesh
Scene, waterfall, horizon plate mesh
Flattened normals on the curved horizon plate because shading is lol.
oops shader arithmetic derp
Horizon billboards.
Random mat shit.
recovered waterfall foam shader