8,043 Commits over 3,837 Days - 0.09cph!
Bare field trees. Road spec better matches dirt.
Hapis topology. Grass plane/terrain tint consistency. Tunnel 2.
Missing file. Hid the ferns until they suck less.
AO performance optimization. Light tweaks.
Less shitty forest clutter. Autorock tweaks. Flower and fern spawntable tweaks.
Flowers are lighter to render, better lit, and don't have a terrible outline.
Oaks don't walk on six legs anymore. Pines don't float on slopes.
Trees spend less time in dithered state. Rock terrain blend fixes. Road slightly less noisy looking. Scene stuff.
Atmosphere, camera and climate settings. Flower transmission.
Cheaper, better flowers. Terrain, grass and rock tone adjustments.
Updated terrain blend mats with Diogo's new magic -- more seamless than ever. Forest grass tweaks. Crystal base fix.
Made the cargo plane not sound like a really long fart.
Proper biome grass, part 1.
Atmospheric tweaks. Improved tones, orange sunsets etc.
Praise jebus. Biome-specific grass has finally returned. The game will be good now.
Rock, cliff and terrain color adjustments.
Made snow rock a bit more acceptable. Tree texture size optimizations.
Keypad light & campfire HDR.
Fixed snow UVMIX repetition.