8,464 Commits over 4,018 Days - 0.09cph!
3d asset parameter updates
more furious waterfall sound settings
Flattened water.
Switched AO to gbuffer so that it doesn't crap all over water/particles.
Added script to the shorefx, and added thingy to the waterfall edge shader
shore fx to 0001 (needs the color tint fix)
These mats shouldn't exist.
let's include the waterfall edge mesh
Scene, waterfall, horizon plate mesh
Flattened normals on the curved horizon plate because shading is lol.
oops shader arithmetic derp
Horizon billboards.
Random mat shit.
recovered waterfall foam shader
scene wip
darkened bushes a bit (also ghetto wip)
Recovered & fixed old river shader. (Ocean shader tweaks had brokedz it)
Massive island got more massive and refactored.
Cleanup
Pre-moving and breaking shit.
Made trashcan texture less pixelated.
Fixed some post settings.
Level improvements.
Rubbish bins.
Fire detectors.
Electrical lines and sockets.
Reflection tweaks.
Activated CinemaGameMode on Dark3
Some missing gfx assets.
CinemaDark3.umap
Glacial island starter height and snow mask. 16x larger than 0001, dear lawd.
Basic working waves shader for mesh strips, so yay.
Backing up some texture masks before I ruin them again.