userPeturcancel

6,709 Commits over 4,232 Days - 0.07cph!

5 Years Ago
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
5 Years Ago
New streams & impacts
5 Years Ago
Yet another waterjet candidate
5 Years Ago
Watergun flamethrower style jet test
5 Years Ago
Alternative watergun jet implementation test
5 Years Ago
Innertube effect positional orienation & fixes
5 Years Ago
Watercraft strokes and kicks
5 Years Ago
Watercraft fx iteration
5 Years Ago
Watercraft destruction FX Naming consistency fix
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
▆▆█ ▊█▄█▆▉, ▆▅▊▄▅█▉▆▆▌ ▆▊▄▆▄▊█ & ▅▇▋▍▊▍▌▋ ▆▅█▋▊▄▄▋▆▊▌▄
5 Years Ago
Particle scene
6 Years Ago
Various hit FX iterations. Added more bespoke effects for certain material/attack combos. Material improvements.
6 Years Ago
Bespoke Slash/blunt vfx progress
6 Years Ago
More melee stuff. Manifest & scene backup.
6 Years Ago
Melee impact effects WIP Better metal impact base
6 Years Ago
Fixes
6 Years Ago
Full physicsmaterial farm for effects testing.
6 Years Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
6 Years Ago
Refactored all attack impact effects into a nested prefab format. Iterated all new impact effects for the new Lit Particle shader features.
6 Years Ago
Unified nested attack and collision VFX prefabs into a master folder for ease of iteration. Various effect & material tweakeroos
6 Years Ago
Water effect iterations.
6 Years Ago
New blood & water effects Even more effects file cleanups & naming consistency improvs.
6 Years Ago
Blood/liquid vfx improvement WIP. Some file cleanup.
6 Years Ago
Blood effect shader & particle conversion WIP
6 Years Ago
Fixed & improved the frosty breath effect. Various VFX translucency improvements. Manifest
6 Years Ago
Merge from vfx_hdrp
6 Years Ago
merge from parent
6 Years Ago
Fixed pink animal footstep vfx
6 Years Ago
Footstep vfx positioning polish. Stripped pixel displacement from terrain splat reference materials. Manifest.
6 Years Ago
Scene backup & manifest
6 Years Ago
Converted the 10 trillion different footstep/jump/land for each splat & shoe type so they use nested prefab effects. Makes them managable to edit.
6 Years Ago
Final batch of ground effects
6 Years Ago
More splat effects
6 Years Ago
Splat effects progress. Ground effects moved to Low Resolution render pass.
6 Years Ago
merge from parent
6 Years Ago
Working set of new ground effects
6 Years Ago
Adapting ground effects to the new shader WIP
6 Years Ago
Shimmer material doesn't mess with censorship.
6 Years Ago
Improvements to damage effects while driving fast. Camera soft fading the smoke particles to make them less distracting while driving.
6 Years Ago
Check engine light fixes on 2 modules.
6 Years Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
6 Years Ago
Less annoying volumetric noise on headlights
6 Years Ago
Slightly better mip filtering on dash lights for lower resolutions
6 Years Ago
Various vehicle VFX iterations