6,563 Commits over 4,171 Days - 0.07cph!
    
    
    
        
        
        
        
        
        
        
        
        
            
            
            
                
                Scene
More localised post tests
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tonemapping: -0.15 gamma & non-zeroed the shoulder strength so that the lights don't saturate and band so badly.
                
                
                
                
             
         
        
            
            
            
                
                Scene & local post profile.
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Office distance cull pass.
Better light player guidance.
                
                
                
                
             
         
        
        
        
            
            
            
                
                More office stuff.
Shifted some furniture to keep light count optimized.
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Removed obsolete stray script from TimerSwitch prefab.
Launch Site prep
                
                
                
                
             
         
        
            
            
            
                
                Lighthouse material conversion & scene
                
                
                
                
             
         
        
            
            
            
                
                Gas station conversion & S2P
                
                
                
                
             
         
        
            
            
            
                
                Gas station scene prep.
Recycler texture fixes and deleted some useless ones.
Recycler status light actually emits.
                
                
                
                
             
         
        
            
            
            
                
                Remaining Harbor & S2P
Some mat tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Scene backup
Prefab shadow defaults
                
                
                
                
             
         
        
        
        
            
            
            
                
                Nixed the point light from antenae_a.prefab
                
                
                
                
             
         
        
            
            
            
                
                Removed deprecated scripts & mats from lightpost_a & _b
Harbor scene prep.
                
                
                
                
             
         
        
            
            
            
                
                Finished Airfield & S2P
Cave bioluminescent fungus conversions.
                
                
                
                
             
         
        
            
            
            
                
                Cleaned old obsolete lighting out of the cave prefabs.
                
                
                
                
             
         
        
            
            
            
                
                Remaining bunker+sewer complex
                
                
                
                
             
         
        
            
            
            
                
                Scene backup
Better shadow defaults on fluorescents
                
                
                
                
             
         
        
        
        
            
            
            
                
                Scene backup.
Sewer profile fog tweak
                
                
                
                
             
         
        
            
            
            
                
                Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
                
                
                
                
             
         
        
            
            
            
                
                SSR minimum smoothness set back to not be 0
                
                
                
                
             
         
        
            
            
            
                
                Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
                
                
                
                
             
         
        
            
            
            
                
                Scene backup.
Fixed door prefab on wrong layer.
                
                
                
                
             
         
        
            
            
            
                
                Airfield WIP
Prefab/localised scene setting tweaks.