6,399 Commits over 4,141 Days - 0.06cph!
Tree SSS diffusion profile & pine mat conversion test.
More daylight fuckery.
Assetgallery backup.
Proper exterior env profile.
Calibration mat.
Interior/exterior exposure testbed
Lighting improvements.
Scene.
Asset farm scene.
100k lux, 6000 kelvin sun profile test.
Nixed the oldest fake volumetrics from ceiling/search/siren lights.
Asset farm progress.
Naming consistency fixes.
Scene setup.
Corpse flies improvements.
Powered & unpowered light groups.
Final, sans powered/unpowered toggle states.
Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
3rd person IK fix on world muzzle vfx.
Standing underneath falling boulders hurts.
Stripped obsolete lights from powerline_pole_a
Full ADS core billboard hide.
Rifle cartridges don't motion blur.
Cleanup.
Rifle ADS setting test.
Cleanup.
Muzzleflash hue tweak.
3x3 muzzle billboard atlas can be a bit smaller too.
Pistol tweaks.
M92 doesn't have the crude powder effect.