8,594 Commits over 4,079 Days - 0.09cph!
MP5 muzzle dummy isn't limped downwards and weirdly scaled.
Muzzlebrake vfx improvements.
More effect prefabs.
Cleanup.
Applying new vfx to weapons WIP.
Remaining FX presets.
Various fixes.
Fume improvements.
Fume improvements.
Nailgun fx.
DistanceFlare-Streetlight is the proper warm instead of red.
Silenced+twin SMG variants.
Organized weapon VFX preset files.
Particle cullers on secondary effects.
Various polish & cleanup.
Bandit town fog:
Half as saturated, slightly more brownish.
Less bright at twilight.
175 render distance.
Brought back the chipping on the Spas & MP5.
Grimed back up the sword & thompson spec.
Fixed more colour textures having a useless alpha.
Don't need these stored in 4k.
Scene backup.
SMG/waterpipe/sickle tweaks.
Cherrypicked a single file from 2015. Easy because Plastic is better than Git.
Rocketlauncher
Pump source textures not as massive.
More weapon polish & cleanup
Weapon visual/optimisation pass 2/3
Weapon visual polish part 1/2.
Polish pass for weapon attachment mats & textures.