1,137 Commits over 3,897 Days - 0.01cph!
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Fluorescent Light for oil rig. 2 variants. wall and pole versions. Lods and col + textures.
Blood Bag world model fbx, lods, prefab and col.
New camera to replace old asset store camera. fbx/col/lods/world&view model.
Folder for new camera (whilst unity does it's thing)
Minicopter for alex. (not sure if scale is 100%, just got internet)
Metal Rowboat, materials textures, gibs and lods
reduced popping lods (mesh & smoothing group correction in lower lods) for rowboat.
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rowboat changes (adding storage space to the front and making the rear seat better for skins)
Altered spray can texture.
gibs and collision mesh(es) for rowboat
New rowboat to replace asset store art, just needs gibs and collision
Strobe light LOD0 rotation fix
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M39, lods world model and view model and textures
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Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
Slot machine , fbx and prefab set up, + arm animation.
plastic finally allowed me to find the .mat change for the l96
removed old unused ao and metalness textures for l96
L96 RGBa texture - moving from Rust standard to Core shader (can't seem to find the material change in plastic)
changed size of L96 normals
L96, prefab, materials and collision mesh. (includes world model, same with 8x scope)
8x scope, materials, prefab and collision mesh
6 shop signs for helk, materials/textures and prefab (found in Assets/Content/Props/signs)
compound bow, lods and prefab
alternative red door for bandit town
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets.
Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
alternative material for clothes on clothing line for some variety.
Candles, 2 grouped sets and each individual candle on their own. Prefabs textures and lods.
Shelves 2, 3 and 3v2 have 150% size increase
Old shelves and variations, prefabs, collision meshes.
moved black bin model to appropriate models folder and created collision mesh for it.
Fixed kettle, milk churn and moonshine bottle pivot points and added collision meshes. Moved them to appropriate models folder. Moved Handsaw, Rake and Horse Yoke to new Tools folder.
plant pot fbx update with collision meshes
plant pot fbx fixes and moved them to the appropriate folder
basic washing line 1.5m and 3m + other fbx moves.
towel and jumper fbx fixes + moved some files to appropriate model folder
Sofa prefab, collision and LODs + pattern variant.
clothing fbx position and pivot fixes + towel mesh fix (the mesh basically had to be rotated to look correct but alas, no more)