1,137 Commits over 3,897 Days - 0.01cph!
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
Tier 3 workbench: fbx/prefab/lods/gibs/textures/etc
scrap pile; fbx/materials/prefab/textures
single shot trap with all the trappings...
dropbox version 2: model/material/textures/lods/gibs
Tier 2 workbench. fbx/textures/prefab/materials/gibs
Mailbox. fbx/textures/prefab/materials/gibs
binoculars fbx changes, LODS & fuzz
Workbench tier 1; fbx/prefab/textures/materials/gibs
wolf skull fbx/prefab/textures/materials
bone fragments - fbx/prefab/materials/textures
dropbox/mailbox fbx, prefab, textures and materials
LOD adjustments for broken wheel
LOD adjustments for the washing machine
LOD adjustments for large generic can
LOD adjustments for animal fat
LOD adjustments for Metal Fragments
LOD adjustments for Target computer
generic cans large and small
HQ Metal/Ore/Metal Fragments
resized targ computer albedo
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
junk resources - fbx/col/textures/mats
seperated flameturret base from the top; top can now rotate!
red dot sight; fbx, prefab, materials and textures
recycler light + texture size tweaks
recycler, textures, lods, prefab, collision etc
added gibs to the vending machine
changes to vending machine
flame turret with textures, materials, gibs, col, prefab etc
satchel charge model, materials and textures
changed beancan material values
Mortar (need to check shader - it goes invisible when applied)