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1,289 Commits over 4,291 Days - 0.01cph!

11 Days Ago
fixes for surplus and reinfored upgrade icons
13 Days Ago
missing .meta files that didnt show up
13 Days Ago
mortar ammo world model prefabs setup relinked so can be dropped. added mortar world model too and linked. update to manifest. ammo types still need proper weapon rack setup
17 Days Ago
supermarket freezer blockout
18 Days Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
19 Days Ago
vanity cabinets a/b/c/d lods and prefab setup collisions
19 Days Ago
missing .mat
20 Days Ago
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
20 Days Ago
renamed mortar materials to match new naming conventions
20 Days Ago
mortar updates to the guide mesh. Lods no longer display. update to gibs are now the right size and orientation.
20 Days Ago
update mortar and basic ammo icons and reconnect in item prefab. updated manifest
20 Days Ago
adjusted surplus upgrde position
22 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
23 Days Ago
forgot to commit empty filler prefabs
23 Days Ago
added empty states for tier 3 like tier 1 & 2
23 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
23 Days Ago
fixed missing mesh in prefab
23 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
23 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
23 Days Ago
fixed positions for visuals
23 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
23 Days Ago
update manifest
23 Days Ago
updated protorype icon and .item prefab to link to proper icon now
25 Days Ago
update manifest
25 Days Ago
added defensive upgrade icon
25 Days Ago
updated icons and updated manifest - still waiting for textured versions of prototype and defence before finalising their icons too
25 Days Ago
created and added gibs for protoype and defensive upgrades - updated visual prefabs
25 Days Ago
added gibs for accelerated and range upgrades added collision for accelerated, range, defensive and prototype
25 Days Ago
added and created lods for both prototype and defensive upgrades. updated visual prefabs
25 Days Ago
updated placements for prototype and defensive upgrades on each tier including engineer workbench. Adjusted shelving on engineer workbench to accomodate prototype upgrade
26 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
26 Days Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3
26 Days Ago
add engineer reinforced upgrades
26 Days Ago
added shelf to tier 3 updated upgrade positions updated reinforced position to accomade the extra fbx - also adjusted the gibs
26 Days Ago
updated tier 2 upgrade placement positions also added a shelf to the tier2 workbench so it can more closely match the concept
26 Days Ago
updted upgrade placements for engineer and workbench tier 1
26 Days Ago
engineer table stripped - updated
27 Days Ago
range and accelerated visuals LODs and material setup prefabs replaced and updated.
37 Days Ago
same again
37 Days Ago
removed unnecessary files
37 Days Ago
updated upgrade visuals for reinforced - added new ones for tier 2 and 3
38 Days Ago
renamed new binocular texture sets to conform to the new standard
40 Days Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
44 Days Ago
tier 3 reinforcement plates, lods and prefab setup
45 Days Ago
added workbench tier 1/2 reinforced upgrades textures/materials + LODs (gibs still need to be made)
46 Days Ago
workbench tier 1 corpse update
47 Days Ago
updated existing workbench to now use the empty mesh state. updated lods and gibs
47 Days Ago
tier 1 workbench empty version
59 Days Ago
tweaked big button diffuse
59 Days Ago
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.