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1,137 Commits over 3,897 Days - 0.01cph!

7 Days Ago
Shields 4k textures and materials for paddy
22 Days Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
23 Days Ago
prefab progress
23 Days Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
27 Days Ago
weapon mod refresh progress
27 Days Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
27 Days Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
28 Days Ago
adjusted binocular lod distance to be a bit more accomodating
28 Days Ago
missing v_hammer.mat
28 Days Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
29 Days Ago
cinematic 4k car radio texture and material
29 Days Ago
car radio model and textures materials and basic prefab setup
35 Days Ago
properly set texture sizes in the import settings
35 Days Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
36 Days Ago
mini crossbow textures resized too
37 Days Ago
missing files
37 Days Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
37 Days Ago
mini cross bow world model lods and basic prefab setup w some scripts
38 Days Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
38 Days Ago
removed unused blockout mesh and .mats
41 Days Ago
finally got deployable easels to work will need refinement and looking over
41 Days Ago
deployable paintable easel model and prefab progress currently not working
42 Days Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
43 Days Ago
deployable target will need a programmer to look over stuff again
43 Days Ago
chicken coup deployable test will need looking over with an actual programmers eyes just in case
44 Days Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
44 Days Ago
chicken coup model blockout with temp uv's
50 Days Ago
proper scale removed antiquated blockout mesh
50 Days Ago
4 shot mini crossbow viewmodel mesh
50 Days Ago
merge from main - attempting check-in fix
51 Days Ago
merge from main
51 Days Ago
fixed cctv gibs not receiving proper materials
51 Days Ago
added missing textures/material for t1smg for paddy
56 Days Ago
merge from latest media projects as plastic auto selected an earlier changest
56 Days Ago
T1 SMG cinematic files
59 Days Ago
io arrow + temp input/output materials
3 Months Ago
updated textures
3 Months Ago
reinforced wood shield world model
3 Months Ago
4 shot mini crossbow folder setup & basic blockout / grey box
3 Months Ago
reinforced wooden shield viewmodel
3 Months Ago
reinforced wood shield blockout
4 Months Ago
blowpipe viewmodel mesh for alex temp textures
5 Months Ago
.mat missing
5 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
5 Months Ago
updated WorkCartDecals_albedo Unauthorised is now correctly spelded
5 Months Ago
fix for rail road planter added missing bottom face
5 Months Ago
fix for small and large planters missing underside faces
5 Months Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
5 Months Ago
new gear mesh with LODs textures and material basic prefab setup just needs implementing over the old one
5 Months Ago
missing meta files and .mat files that plastic didn't want to commit last night for some reason