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1,291 Commits over 4,079 Days - 0.01cph!

15 Days Ago
4k materials/textures for deployable anchor
15 Days Ago
added detail map to enhance deployable anchor material
15 Days Ago
texture optimisations
15 Days Ago
gibs and collision setup for deployable anchor texture update
15 Days Ago
Deployable anchor merged mesh together into 1 object, LODs
17 Days Ago
texture update
18 Days Ago
deployable anchor update
19 Days Ago
.mat changes
19 Days Ago
some more progress on the manual anchor
19 Days Ago
manual anchor fbx update and some priliminary texture/material work
33 Days Ago
removed old bullet_container folder and contents as it's no longer needed
33 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
36 Days Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
36 Days Ago
updated collision and prefabs of arrowbucket c and small bullet container b
36 Days Ago
small bullet container B variant
36 Days Ago
updated orientations of matresses added collision for each.
36 Days Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
37 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
37 Days Ago
actaully commit the .mat
37 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
38 Days Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
38 Days Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
38 Days Ago
udpated potato crate to use relief mapping
38 Days Ago
ammo and food updates
43 Days Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
43 Days Ago
added new spoiled produce model, lods and textures updated prefab
43 Days Ago
missed some files
43 Days Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
43 Days Ago
merge from naval
43 Days Ago
merge from main
45 Days Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
45 Days Ago
arrowbucket c variant
46 Days Ago
missing .mat file
46 Days Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
51 Days Ago
bucket variation blockouts with potato and apple variants
52 Days Ago
frame mat
52 Days Ago
large sail blockout mesh update
52 Days Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
53 Days Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
54 Days Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
54 Days Ago
texture resize + optimisation
54 Days Ago
bee catapult bomb basic prefab setup LODs
54 Days Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
54 Days Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
54 Days Ago
updated import defaults of mattress
54 Days Ago
large wooden bullet container variant A and B collision and initial prefab setup
54 Days Ago
old single mattress prop blockout collision and initial prefab setup
57 Days Ago
arrow ammo bucket blockout
57 Days Ago
outboard motor blockout update
58 Days Ago
outboard blockout