1,231 Commits over 4,171 Days - 0.01cph!
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Fix for l96 worldmodel issues.
-improved uvs on LOD0 which was causing issues.
L96 Specular setup
no longer uses metallic setup
now good for skin creators
SoloSub update
updated mesh and lods - separated windows for their own transparent material
resized textures
added gibs and completed collision meshes
solo sub intial setup,
mesh and lods and 95% of the collision.
submarine prefab setup:
fbx meshes
collision meshes
gibs
textures and materials
Update to Workcart
Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
Update to workcart model:
removed decals from bottom so Petur can place lights without it being awkward.
offset other decals that were previously flickering.
Had a look at the missing LOD0 headlights but everything seems okay?
Removed postit note (again?!)
included headlights in export.
Offset decals to combat decal flickering
Workcart red colour variation:
-red variant materials use a simple _Red suffix to differentiate; these are the only ones that need to be used for the variant.
-removed ao from where the glass window and frame used to be on the door.
removed window from workcart door so the door can be interactable.
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Converted jackhammer textures from core/generic workflow to the specular workflow.
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Fixed skull spike 3 extra materials in lod 1 and 2
Updated prefab.
Rotated workcart and gibs 180 on the UP axis ;P
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Workcart Gibs missing faces fix
also reduced number of gibs
Potential fix for workcart gibs mega wheel bug
needs checking
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Workcart Update
Removed extra plane of glass (wasn't needed if glass is going to have the damage pass)
updated materials as a result
also updated prefab entity.
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Workcart Mesh update
separated out the glass for damage pass
updated prefab
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