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1,116 Commits over 3,865 Days - 0.01cph!

10 Years Ago
exploitable hat.cap with textures, materials, prefab and LODs
10 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
10 Years Ago
fixed some seams seemingly causing seam issues.
10 Years Ago
updated male heads with new eyes
10 Years Ago
updated player skin 1 head with new eyes and materials
10 Years Ago
crossbow lods - needs some more work but it's good enough for now
10 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
10 Years Ago
checking in crossbow materials for alex
10 Years Ago
updating survey charge
10 Years Ago
survey charge
10 Years Ago
Landmine + everything except lods
10 Years Ago
updated plate armour textures/materials
10 Years Ago
updating metal plate helmet textures/materials
10 Years Ago
female character , textures and lods
10 Years Ago
pistol and all the files!
10 Years Ago
bone club fbx + mats + textures+ lods etc
10 Years Ago
fixing rotations and scales of rpg fbx's
10 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
10 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
10 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
10 Years Ago
fixed bullets in pistol texture
10 Years Ago
rpg 2 + lods + prefab + textures + material
10 Years Ago
updating revolver textures and material
10 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
10 Years Ago
updated lods for the rpg
10 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
10 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
10 Years Ago
3 new heads fbx's, prefabs + materials
10 Years Ago
legs LODS01 uv fix
10 Years Ago
skull fbx + prefab + mat + textures
10 Years Ago
fixed legs
10 Years Ago
updated lod uvs for the torso
10 Years Ago
head 1 fixed lod uvs.
10 Years Ago
playerskin2 tga
10 Years Ago
playerskin2.tga was moved apparently :s
10 Years Ago
playerskin2 materials plus textures
10 Years Ago
updated head 2
10 Years Ago
playerskin1 material
10 Years Ago
hands prefab
10 Years Ago
feet prefab
10 Years Ago
hands and feet prefabs + fbxs
10 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
10 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
10 Years Ago
new meshes body meshes
10 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
10 Years Ago
checking in shotgun with material and textures
10 Years Ago
Adding AK, textures and lods
10 Years Ago
emmisive open and closed textures
10 Years Ago
checking in new lods, transition should much smoother.
10 Years Ago
lods plus highres