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1,199 Commits over 4,079 Days - 0.01cph!

6 Days Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
6 Days Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
6 Days Ago
updated anchor.deployed to now properly reference anchor gibs
7 Days Ago
binoculars refresh world model/LODS (might need tweaking) and viewmodel materials and textures
13 Days Ago
texture update
13 Days Ago
model refresh for the medical syringe textures and material (new folder - kept old so can be replaced)
18 Days Ago
commit _b material for platform
18 Days Ago
boat building platform - materials and textures including lod3 bake material and textures - lods + initial prefab setup
22 Days Ago
blueprint fragment backface fix blueprint world model fix (changed to optimized LOD components)
27 Days Ago
boat building station collision mesh + prefab update
28 Days Ago
boat building station lods
39 Days Ago
converted bed diffuse and metallness to albedo and specular workflow updated bed import defaults to point to Bed Spec material retained old material/texture setup just incase we revert
39 Days Ago
improvements to hmlmg world model uvs set import defaults for world model, bullet and ammobox to include materials automatically
40 Days Ago
basic and advanced blueprint world models
4 Months Ago
added detail map to enhance deployable anchor material
4 Months Ago
texture optimisations
4 Months Ago
gibs and collision setup for deployable anchor texture update
4 Months Ago
Deployable anchor merged mesh together into 1 object, LODs
4 Months Ago
texture update
4 Months Ago
deployable anchor update
4 Months Ago
some more progress on the manual anchor
4 Months Ago
.mat changes
4 Months Ago
manual anchor fbx update and some priliminary texture/material work
4 Months Ago
removed old bullet_container folder and contents as it's no longer needed
4 Months Ago
hanging fish LODs complete for 3 variants. prefabs updated
5 Months Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
5 Months Ago
updated collision and prefabs of arrowbucket c and small bullet container b
5 Months Ago
small bullet container B variant
5 Months Ago
updated orientations of matresses added collision for each.
5 Months Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
5 Months Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
5 Months Ago
actaully commit the .mat
5 Months Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
5 Months Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
5 Months Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
5 Months Ago
udpated potato crate to use relief mapping
5 Months Ago
ammo and food updates
5 Months Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
5 Months Ago
added new spoiled produce model, lods and textures updated prefab
5 Months Ago
missed some files
5 Months Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
5 Months Ago
merge from naval
5 Months Ago
merge from main
5 Months Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
5 Months Ago
arrowbucket c variant