1,188 Commits over 4,049 Days - 0.01cph!
converted bed diffuse and metallness to albedo and specular workflow
updated bed import defaults to point to Bed Spec material
retained old material/texture setup just incase we revert
improvements to hmlmg world model uvs
set import defaults for world model, bullet and ammobox to include materials automatically
basic and advanced blueprint world models
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added detail map to enhance deployable anchor material
gibs and collision setup for deployable anchor
texture update
Deployable anchor
merged mesh together into 1 object,
LODs
some more progress on the manual anchor
manual anchor fbx update and some priliminary texture/material work
removed old bullet_container folder and contents as it's no longer needed
hanging fish LODs complete for 3 variants. prefabs updated
hanging fish
baked down salmon, trout and catfish
reused pre-existing rope material
setup up 3 prefabs with collision
no lods yet.
updated collision and prefabs of arrowbucket c and small bullet container b
small bullet container B variant
updated orientations of matresses
added collision for each.
lods for old single mattresses 1/2/3
updated prefabs (need to add collision)
updated materials.
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls)
3 texture variants
no lods yet
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor
reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
updated spoiled produce model to include mesh backface to prevent any exploits.
updated material
updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
udpated potato crate to use relief mapping
updated small bullet container
now has lods - uses MeshLod
Reduced texture sizes
added new spoiled produce model, lods and textures
updated prefab
shotgun ammo crate and rifle ammo crates
prefabs, lods and collision
now using the relief mapping technique
re-exported all food containers and ammo containers to now have lods and proper materials
optimised lods to use mesh lods
added coconut bucket blockout
added textured versison of arrow buckets (a and b) with lods and colision
removed unsused files
bucket variation blockouts with potato and apple variants
large sail blockout mesh update
food container crates for orange/corn/potato/apples
material updates + LODs and prefabs with collision
apple/corn/orange/potato crate A versions
LODs pending
prefab setup
added open version of wood storage box
apple material variant for testing
apple crate using what we already have (needs optimising)
texture resize + optimisation
bee catapult bomb
basic prefab setup
LODs
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder
re-setup prefabs