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1,693 Commits over 4,444 Days - 0.02cph!

6 Hours Ago
removed unnecessary files
Yesterday
added wool armour plate, worldmodel/LODs. materials/textures. Icon and prefab setup will need values adjusting - used wood as a base.
Yesterday
added example mesh for jarryd - idea is to box’s position, dimensions and rotation Use object-name suffixes to assign physics materials, e.g. floor_01_wood uses Wood. Remove material suffixes from generated child names Place aligned colliders directly on the parent; create separate children for rotated boxes Remove the reference instance after conversion, with Undo/Redo support
Yesterday
commit remaining textures that were for some reason not included
Yesterday
added new milk icons so its clearer what they are when in fridge. updated asset textures accordingly
2 Days Ago
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
2 Days Ago
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
2 Days Ago
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
5 Days Ago
added icon
5 Days Ago
blueprint book world model, lods. .worldmodel and .item setup needs tweaking
7 Days Ago
the purifier now uses water_desalinator_LOD1 as its guide mesh until we update to use the newer deployer sytem that can use prefabs
9 Days Ago
fix for the 3p crossbow mesh shading being broken.
9 Days Ago
rotated lever action rifle to face the proper direction
9 Days Ago
reduced scale of the flail by 15%
22 Days Ago
flail blockout
28 Days Ago
removing unnecessary files
28 Days Ago
Add standalone lever-action rifle test item and viewmodel, with adjusted hand alignment and initial ADS sight markers. Blockout mesh.
29 Days Ago
fixed milk icons looking aliased - defringed the white matte
29 Days Ago
Add blue cream and green skimmed milk lid variants and hook up item world models
30 Days Ago
much more accurate collision meshes for sandbag barricades https://files.facepunch.com/pilgrim/2026/September/29_00-31-PassionatePrayingmantis.mp4
30 Days Ago
update to pillbox collision more detailed collsiion for sandbag barricade - but it still defaults to convex
30 Days Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
35 Days Ago
added shears icon
35 Days Ago
added shears view model mesh and .worldmodel setup - no .item
35 Days Ago
update to wool world model & materials
35 Days Ago
cherry picking from shears - updated wool materials
35 Days Ago
updated wool world model material to be more like raw wool fleece
35 Days Ago
updated lods for the sandbags to be more accurate
35 Days Ago
merge from main
35 Days Ago
update to barricade sandbags now use continuious lods so skins persist down the chain. Was previously using a baked version.
35 Days Ago
update milk icon to face the other way so item quanity isn't covered
37 Days Ago
38 Days Ago
texture tweaks to the biofuel generator
38 Days Ago
updated textures
38 Days Ago
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
39 Days Ago
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
40 Days Ago
Adding LODs for the biofuel generator
40 Days Ago
resized textures and caps
40 Days Ago
update to mesh again
40 Days Ago
update to mesh and emission texture
40 Days Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
42 Days Ago
added dedicated stacked guides - split up geometry so that the guides can properly stack for the next upgrade.
43 Days Ago
updated milk icon
43 Days Ago
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
43 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
47 Days Ago
cherrypicked ladder fix from biofuel branch
47 Days Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
47 Days Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
47 Days Ago
merge from main
48 Days Ago
merge from main