1,199 Commits over 4,079 Days - 0.01cph!
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans
colour more inline with icon
added gibs for the boat building platform and correct referenced them in .deployed prefab.
fixed shading issues on platform
updated anchor.deployed to now properly reference anchor gibs
binoculars refresh
world model/LODS (might need tweaking) and viewmodel
materials and textures
model refresh for the medical syringe
textures and material
(new folder - kept old so can be replaced)
commit _b material for platform
boat building platform
- materials and textures including lod3 bake material and textures
- lods + initial prefab setup
blueprint fragment backface fix
blueprint world model fix (changed to optimized LOD components)
boat building station collision mesh + prefab update
boat building station lods
converted bed diffuse and metallness to albedo and specular workflow
updated bed import defaults to point to Bed Spec material
retained old material/texture setup just incase we revert
improvements to hmlmg world model uvs
set import defaults for world model, bullet and ammobox to include materials automatically
basic and advanced blueprint world models
thumb_up
12
thumb_down
62
added detail map to enhance deployable anchor material
gibs and collision setup for deployable anchor
texture update
Deployable anchor
merged mesh together into 1 object,
LODs
some more progress on the manual anchor
manual anchor fbx update and some priliminary texture/material work
removed old bullet_container folder and contents as it's no longer needed
hanging fish LODs complete for 3 variants. prefabs updated
hanging fish
baked down salmon, trout and catfish
reused pre-existing rope material
setup up 3 prefabs with collision
no lods yet.
updated collision and prefabs of arrowbucket c and small bullet container b
small bullet container B variant
updated orientations of matresses
added collision for each.
lods for old single mattresses 1/2/3
updated prefabs (need to add collision)
updated materials.
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls)
3 texture variants
no lods yet
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor
reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
updated spoiled produce model to include mesh backface to prevent any exploits.
updated material
updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
udpated potato crate to use relief mapping
updated small bullet container
now has lods - uses MeshLod
Reduced texture sizes
added new spoiled produce model, lods and textures
updated prefab
shotgun ammo crate and rifle ammo crates
prefabs, lods and collision
now using the relief mapping technique
re-exported all food containers and ammo containers to now have lods and proper materials
optimised lods to use mesh lods