1,012 Commits over 3,714 Days - 0.01cph!
updated player skin 1 head with new eyes and materials
crossbow lods - needs some more work but it's good enough for now
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
checking in crossbow materials for alex
Landmine + everything except lods
updated plate armour textures/materials
updating metal plate helmet textures/materials
female character , textures and lods
pistol and all the files!
bone club fbx + mats + textures+ lods etc
fixing rotations and scales of rpg fbx's
smoke grenade fbx + lod +prefab + materials + textures
rpg 4, fbx + prefab + textures + Material + lods
RPG type 3 fbx + prefab + textures + material + LODs
fixed bullets in pistol texture
rpg 2 + lods + prefab + textures + material
updating revolver textures and material
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
rpg fbx + textures + material + lods + prefab (lod needs improvement)
bean can grenade fbx + lods + prefabs + textures + materials
3 new heads fbx's, prefabs + materials
skull fbx + prefab + mat + textures
updated lod uvs for the torso
playerskin2.tga was moved apparently :s
playerskin2 materials plus textures
hands and feet prefabs + fbxs
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
Textures: Normals for default head (works with fixed torso) and normals for new head.
Composite map for skin shader.
Highpass map.
Materials: Player_skin
Update: Fixed vertex split = new mesh (updating soon)
New mesh = rebake of normals.
Updated uv maps to make better use of wasted space.
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
checking in shotgun with material and textures
Adding AK, textures and lods
emmisive open and closed textures
checking in new lods, transition should much smoother.
keypad, textures plus lods
Adding lods for the smoke stack, hopefully in the right place this time ;)
updated smokestack just need to lod and add foliage.
smoketower blockin fbx plus prefab and temp materials