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270 Commits over 3,561 Days - 0.00cph!

9 Years Ago
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9 Years Ago
Boonie hat with all the files and lods
9 Years Ago
updating hat prefab hopefully the mesh is all good.
9 Years Ago
misc hat textures
9 Years Ago
improved dodgy eyes on skin normals 2 texture
9 Years Ago
exploitable hat.cap with textures, materials, prefab and LODs
9 Years Ago
skin_head prefab wasn't referencing skin_head_fem prefab. Now is doing.
9 Years Ago
fixed some seams seemingly causing seam issues.
9 Years Ago
updated male heads with new eyes
9 Years Ago
updated player skin 1 head with new eyes and materials
9 Years Ago
crossbow lods - needs some more work but it's good enough for now
9 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
9 Years Ago
checking in crossbow materials for alex
9 Years Ago
updating survey charge
9 Years Ago
survey charge
9 Years Ago
Landmine + everything except lods
9 Years Ago
updated plate armour textures/materials
9 Years Ago
updating metal plate helmet textures/materials
9 Years Ago
female character , textures and lods
9 Years Ago
pistol and all the files!
10 Years Ago
bone club fbx + mats + textures+ lods etc
10 Years Ago
fixing rotations and scales of rpg fbx's
10 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
10 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
10 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
10 Years Ago
fixed bullets in pistol texture
10 Years Ago
rpg 2 + lods + prefab + textures + material
10 Years Ago
updating revolver textures and material
10 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
10 Years Ago
updated lods for the rpg
10 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
10 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
10 Years Ago
3 new heads fbx's, prefabs + materials
10 Years Ago
legs LODS01 uv fix
10 Years Ago
skull fbx + prefab + mat + textures
10 Years Ago
fixed legs
10 Years Ago
updated lod uvs for the torso
10 Years Ago
head 1 fixed lod uvs.
10 Years Ago
playerskin2 tga
10 Years Ago
playerskin2.tga was moved apparently :s
10 Years Ago
playerskin2 materials plus textures
10 Years Ago
updated head 2
10 Years Ago
playerskin1 material
10 Years Ago
hands prefab
10 Years Ago
feet prefab
10 Years Ago
hands and feet prefabs + fbxs
10 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
10 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
10 Years Ago
new meshes body meshes
10 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.