277 Commits over 3,957 Days - 0.00cph!
    
    
    
        
        
            
            
            
                
                updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor
reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated spoiled produce model to include mesh backface to prevent any exploits. 
updated material 
updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed spoiled produce.mat not correctly setting rendering mode to Cutour
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new spoiled produce model, lods and textures
updated prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                 fixed hammer tool texture after many, many years. 
no longer has nasty streak going down the side 
added ao texture and fixed specular texture
 
                
                
                
                
                
             
         
        
            
            
            
                
                seismic detector model, materials and lods with basic prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                added new pipe tool texture atlas variant for more variety
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed flickering mesh in fbx for the wall rack
 
                
                
                
                
                
             
         
        
            
            
            
                
                ptz missing face fix 
will need some adjusting to preserve current deployment behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed collision issue on zipline slope that could partially hide dropped items
 
                
                
                
                
                
             
         
        
            
            
            
                
                adding AssetFolder.cs to main
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the offset to the arrow graffiti mesh on the caboose
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixed issue with baseball bat
- wrong shader & wrong shader settings. 
.mat file mustn't have been committed originally
 
                
                
                
                
                
             
         
        
            
            
            
                
                 cached texture fix on pickaxe and hatchet viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                textures 
(it missed them for some reason)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated concrete pick/hatchet materials from metallic to specular 
updated both cinematic and game versions
 
                
                
                
                
                
             
         
        
            
            
            
                
                further fixes to locomotive
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed last remaining mesh flickering issues
- fixed some errors with vertex painting irregularities (on the side vents and fuel for example)
- fixed some gaps in the mesh allowing you to see through
 
                
                
                
                
                
             
         
        
            
            
            
                
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                added a new drybox container to replace the buoyant backpack that appears when subs are destroyed 
model, textures, lods, collision and prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                World models for tuna and bean cans
lods, collision and prefab setup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Siren light no longer has transparent backing
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Solar panel texture update
altered wood support texture to metal and updated material 
rebaked normals etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for missing materials on lower lod levels for the arcade machine
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missing bottom faces for arcade machine and vending machine
fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for l96 worldmodel issues. 
-improved uvs on LOD0 which was causing issues.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                L96 Specular setup 
no longer uses metallic setup
now good for skin creators
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted jackhammer textures from core/generic workflow to the specular workflow.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed major gaps in supply drop
 
                
                
                
                
                
             
         
        
            
            
            
                
                Kayak paddle update. 
Updated mesh and textures. 
Prefab setup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated kayak texture to more closely resemble wooden structure resource - not exact but closer.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reactive target mechanism scale fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix for missing faces on particular scrap heli panel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better normals/smoothing group fix for minicopter.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tier 1/2/3 workbench missing faces fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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