277 Commits over 3,957 Days - 0.00cph!
gibs and collision mesh(es) for rowboat
New rowboat to replace asset store art, just needs gibs and collision
M39, lods world model and view model and textures
basic torso and materials
basic torso prefab, hopefully this time not empty
adding gloves (which need skinning properly) and adding feet with textures
adding chest plate armour
checking in the plate armor with fixes to the mesh, textures should already be up?
checking in fixes for the model errors concerning the burlap trousers and shirt
burlap shirt fix...hopefully.
checking in metal plate helmet and textures
adding new bolt rifle textures & materials
smoketower blockin fbx plus prefab and temp materials
Adding lods for the smoke stack, hopefully in the right place this time ;)
keypad, textures plus lods
checking in new lods, transition should much smoother.
emmisive open and closed textures
Adding AK, textures and lods
checking in shotgun with material and textures
Textures: Normals for default head (works with fixed torso) and normals for new head.
Composite map for skin shader.
Highpass map.
Materials: Player_skin
Update: Fixed vertex split = new mesh (updating soon)
New mesh = rebake of normals.
Updated uv maps to make better use of wasted space.
Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
* added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie.
Will be updating the rest of meshes now.
hands and feet prefabs + fbxs
playerskin2 materials plus textures
playerskin2.tga was moved apparently :s
updated lod uvs for the torso
skull fbx + prefab + mat + textures
3 new heads fbx's, prefabs + materials
bean can grenade fbx + lods + prefabs + textures + materials
rpg fbx + textures + material + lods + prefab (lod needs improvement)
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
updating revolver textures and material
rpg 2 + lods + prefab + textures + material
fixed bullets in pistol texture
RPG type 3 fbx + prefab + textures + material + LODs
rpg 4, fbx + prefab + textures + Material + lods