270 Commits over 3,561 Days - 0.00cph!
LOD adjustments for broken wheel
LOD adjustments for the washing machine
LOD adjustments for large generic can
LOD adjustments for animal fat
LOD adjustments for Metal Fragments
LOD adjustments for Target computer
generic cans large and small
HQ Metal/Ore/Metal Fragments
resized targ computer albedo
Resources, bleach bottle, duct tape, fuel jar, metal blade, metal pipe, road signs, rope, spring. Textures, materials, prefabs, collision and lods
junk resources - fbx/col/textures/mats
seperated flameturret base from the top; top can now rotate!
red dot sight; fbx, prefab, materials and textures
recycler light + texture size tweaks
recycler, textures, lods, prefab, collision etc
added gibs to the vending machine
changes to vending machine
flame turret with textures, materials, gibs, col, prefab etc
satchel charge model, materials and textures
changed beancan material values
Mortar (need to check shader - it goes invisible when applied)
Ration floating box: fbx, lods, col, textures and materials
gibs meta and lods /try numero two
water dispenser gibs, and the LODs should be there now.
water barrel dispenser fbx, collision, materials (cloth) etc
large and small planters - mats, textures (plowed soil), gibs etc
resized ao for arrow heads
arrow heads fbx with textures, materials and prefabs
reactive target fbx, lods and materials
tuna wall light LODs, materials and textures.
flamethrower and scope + LODs and materials etc
adding jerry can LODs + prefab, textures and materials.
Semi_auto_rifle - materials and texture plus fbx
updated ak47 material values
forgot boonie mat change :P