userPilgrimcancel

1,007 Commits over 4,322 Days - 0.01cph!

5 Years Ago
added ammo flag to duo sub that ought to activate when torpedo ammunition isn't present Needs to rotate Added to Interface, between the console and the fuel gauge. Updated sub prefab
5 Years Ago
Made the duo sub pontoon radius 10% smaller so it fits the new smaller colliders can now fit through a door frame
5 Years Ago
Updated kitchen asset prefabs with correct transforms and specific naming conventions updated prefabs accordingly and removed the wrong fbx's added colliders.
5 Years Ago
updated kitchen asset prefabs and colliders
5 Years Ago
Kitchen dressing assets models and materials and initial textures.
5 Years Ago
Raise the roof raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
5 Years Ago
Updated left and right footpedal rotation pivots updated duo submarine prefab
5 Years Ago
updated fuel material for the solo sub fuel tank is no longer chrome
5 Years Ago
Long and short torpedoes Materials, textures, lods and prefab setup
5 Years Ago
added damage masks for both subs and updated detail tiling in their materials
5 Years Ago
Made the windows of the duo sub bigger updated lods accordingly
5 Years Ago
Fixed duo sub size and rotation
5 Years Ago
removed temporary fuel storage and its textures for solo sub added new mesh, materials and textures to solo sub prefab nice and shiny
5 Years Ago
Duo Submarine update separated the foot pedals independent of each other so they can be controlled individually
5 Years Ago
updated duo sub prefab separated and added steering wheel, water depth/fuel/temperature/mph needles independently
5 Years Ago
Solo Submarine gib fix
5 Years Ago
resized textures
5 Years Ago
Solar panel texture update altered wood support texture to metal and updated material rebaked normals etc
5 Years Ago
Rotated solo sub and resized. resized duo sub lods. separated out the rudders on both. updated prefabs including their sizes back to 1
5 Years Ago
Fixed duo sub interior lod size difference
5 Years Ago
material opacity change for the shadow box has finally come through...
5 Years Ago
fix for missing materials on lower lod levels for the arcade machine
5 Years Ago
fixed missing bottom faces for arcade machine and vending machine fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
5 Years Ago
Adjust size and rotation
5 Years Ago
Gibs and collision prefab update
5 Years Ago
Resized textures
5 Years Ago
Solar panel update Reworked solar panel slightly. reworked solar panel cells texture. updated prefab and material.
5 Years Ago
resized textures
5 Years Ago
Solar panel replacement model, textures and material setup lods
5 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
5 Years Ago
fix for l96 visibility
5 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
5 Years Ago
SoloSub update updated mesh and lods - separated windows for their own transparent material resized textures added gibs and completed collision meshes
5 Years Ago
solo sub intial setup, mesh and lods and 95% of the collision.
5 Years Ago
submarine prefab setup: fbx meshes collision meshes gibs textures and materials
5 Years Ago
Update to Workcart Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
5 Years Ago
Update to workcart model: removed decals from bottom so Petur can place lights without it being awkward. offset other decals that were previously flickering. Had a look at the missing LOD0 headlights but everything seems okay?
5 Years Ago
Removed postit note (again?!) included headlights in export.
5 Years Ago
Offset decals to combat decal flickering
5 Years Ago
Workcart red colour variation: -red variant materials use a simple _Red suffix to differentiate; these are the only ones that need to be used for the variant. -removed ao from where the glass window and frame used to be on the door.
5 Years Ago
removed window from workcart door so the door can be interactable.
5 Years Ago
Converted jackhammer textures from core/generic workflow to the specular workflow.
5 Years Ago
Fixed skull spike 3 extra materials in lod 1 and 2 Updated prefab.
6 Years Ago
Rotated workcart and gibs 180 on the UP axis ;P
6 Years Ago
Workcart Gibs missing faces fix also reduced number of gibs
6 Years Ago
Potential fix for workcart gibs mega wheel bug needs checking
6 Years Ago
Workcart Update Removed extra plane of glass (wasn't needed if glass is going to have the damage pass) updated materials as a result also updated prefab entity.
6 Years Ago
Workcart Mesh update separated out the glass for damage pass updated prefab
6 Years Ago
Workcart update Removed Post it note that said the monitor wasnt working created gibs for the workcart
6 Years Ago
Workcart separated headlights out as a separate mesh Headlights have their own rust/standard material