1,137 Commits over 3,897 Days - 0.01cph!
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Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
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Rotated solo sub and resized.
resized duo sub lods.
separated out the rudders on both.
updated prefabs including their sizes back to 1
Fixed duo sub interior lod size difference
material opacity change for the shadow box has finally come through...
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fix for missing materials on lower lod levels for the arcade machine
fixed missing bottom faces for arcade machine and vending machine
fixed missing internal faces on washing machine prop - the material on the shadow boxes was set to 75%
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Gibs and collision
prefab update
Solar panel update
Reworked solar panel slightly.
reworked solar panel cells texture.
updated prefab and material.
Solar panel replacement
model, textures and material setup
lods
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Fix for l96 worldmodel issues.
-improved uvs on LOD0 which was causing issues.
art dump of various things. workcart, secretlabchair, drone colour variations etc
L96 Specular setup
no longer uses metallic setup
now good for skin creators
SoloSub update
updated mesh and lods - separated windows for their own transparent material
resized textures
added gibs and completed collision meshes
solo sub intial setup,
mesh and lods and 95% of the collision.
submarine prefab setup:
fbx meshes
collision meshes
gibs
textures and materials
Update to Workcart
Fixed flickering decal. Removed them as per Peturs request so light placement is nicer.
Update to workcart model:
removed decals from bottom so Petur can place lights without it being awkward.
offset other decals that were previously flickering.
Had a look at the missing LOD0 headlights but everything seems okay?
Removed postit note (again?!)
included headlights in export.
Offset decals to combat decal flickering
Workcart red colour variation:
-red variant materials use a simple _Red suffix to differentiate; these are the only ones that need to be used for the variant.
-removed ao from where the glass window and frame used to be on the door.
removed window from workcart door so the door can be interactable.
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Converted jackhammer textures from core/generic workflow to the specular workflow.
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