1,007 Commits over 4,322 Days - 0.01cph!
updated train mesh with glass for the cabin
added glass material reusing already existing glass textures
adjusted train mesh
added ladder volume at rear to gain access to the top of the train from that side
Removed unused assets
reduced the number of new textures to be used
organised train specific folders so it's navigable and tidier
Reduced texture sizes
updated train mesh, reduced gaps in the mesh and improved vertex painting
red and blue channels now work as expected
added collision mesh
added uv2 ao map to ground train a bit more
added additional decals around the train
added black version of oilrig_trims_diff texture
added black/darker versions of the workcart material set
(WorkCart Black/WorkCart Dark 2/WorkCart_Decals_black)
Train mesh and texture progress
train model and texture progress
created new tileable textures
simplified meshes so to not rely on unique baked textures but to make use of new tileable texture(s)
textures currently unoptimized (too big atm for the purpose of testing and progress)
made adjustments to levels 3 and 5 and updated collision mesh
Added landing pad on level 3 and better visualisation for the duck that's necessary to compensate for the collision on the pylon so it's no longer an invisible wall
including collison mesh update
also a small metal box to two platforms where the cables connect.
zipline platform update
increased the length of the wirestop to prevent clipping (may need increasing)
adjusted top level to enable both sides for zip arrival/exit
snowmobile update
separated front and rear lights into their own materials (not textures) so they can be lit independently
merged the lights to the main mesh so it's only 1 prefab instead of multiple.
hopefully not broken anything
minicopter improvement wip
taking a look at fixing some minicopter mesh issues
greatly improved uv's and normal maps
retexture wip
added lights to the makeshift snowmobile, both front lights and a rear break light.
lods, textures and materials. Updated prefab
created a new landmine asset to replace the old landmine
models, textures, material, LODs and prefab setup
added a new drybox container to replace the buoyant backpack that appears when subs are destroyed
model, textures, lods, collision and prefab setup
update to icicle meshes
reduced the depth and reach to work better on railings
fixed a normal flipped mesh
include .mat because it didn't get included for some reason
new icicle meshes
12 prefab variants
lods
textures and materials
updated snowmobile albedo and ao
some extra changes/improvements and optimisations to the snowmobile
separated out the belt drive and baked it down into the tracks and now uv offsets with the tracks
merged the fuel gauge uv's and textures into the snowmobile uv's and textures now that the tracks and belt drive have been separated
saved on a bunch textures and materials, removed all unnecessary textures/materials
updated snowmobile prefab
updated snowmobile mesh.
removed unnecessary joint aka 2 less bones needed
Snowmobile model update
added new geometry so alex can rig the steering properly
widened the distance between ski's to 1.2m
updated textures/materials/LODs and gibs accordingly
Added damage mask for tomaha
updated materials accordingly
Combined rear seat storage with snowmobile
widened boots and skiis to 1m (i think this what billb asked for?)
updated prefab
update to rear storage seat model
elongated metal bar. Now it looks like the rear passenger wont fall off
Added fuel gauge to snowmobile
added fuel gauge LODS
Separated snowmobile track -> baked them down so the tracks can be animated properly via uv offset
Lods for the new track and appended to snowmobile
updated prefab
fuel gauge for snowmobile
initial setup
materials and textures
needs lods
Added rear storage/seat gibs
updated prefab
updated decal sheet to include the fuel gauge
updated the model to fix the tilt in the track, also resized it a little to compensate for the change
renamed track textures to old UV3 naming convention
added rear storage and extra seat, textures/materials and lods
updated materials for the snowmobile
updated prefab.
include .mat for the change of textures.
Materials properly applied.
updated snowmobile model and textures
rear suspension and track fix, ski shoulder 'boot' fix
separated front and rear lights
updated materials and prefab
Fixed the other set of gibs rotation
Fixed rotation for snowmobile gibs
optimised LOD2 of all 18 tea variations:
-baked down cup material and icon decal sheet to one smaller albedo
all 18 tea world model LODs
collision setup
texture resize and prefab update
all 18 tea world model variations
prefab wip
materials and textures
updated bandages with lods
updated material
prefab update
reduced texture size for bandages
bandages world model update
texture & material work
prefab setup
i forgot the collision
now the sack has collision
generic burlap sack update
model, materials and textures, collision
initial prefab setup
Potato world model
lods, collision and materials
prefab setup
Apple world model
lods, collision materials
prefab setup
cactus flesh world model
lods, collision and materials
prefab
SAR world model backface fix
added keylock world model
new w_ prefab within the existing file structure
large med kit world model
lods, textures and collision
World models for tuna and bean cans
lods, collision and prefab setup
Siren light no longer has transparent backing
combined fuel tank from solo sub, flag and torpedo hole into one texture and uv set.
updated torpedo hole mesh, fuel and flag meshes. Removed placeholder rocket launcher. Removed flag and fuel textures.
updated prefabs.