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1,291 Commits over 4,079 Days - 0.01cph!

5 Days Ago
4k materials/textures for deployable anchor
6 Days Ago
added detail map to enhance deployable anchor material
6 Days Ago
texture optimisations
6 Days Ago
gibs and collision setup for deployable anchor texture update
6 Days Ago
Deployable anchor merged mesh together into 1 object, LODs
8 Days Ago
texture update
8 Days Ago
deployable anchor update
9 Days Ago
.mat changes
9 Days Ago
some more progress on the manual anchor
10 Days Ago
manual anchor fbx update and some priliminary texture/material work
23 Days Ago
removed old bullet_container folder and contents as it's no longer needed
23 Days Ago
hanging fish LODs complete for 3 variants. prefabs updated
26 Days Ago
hanging fish baked down salmon, trout and catfish reused pre-existing rope material setup up 3 prefabs with collision no lods yet.
26 Days Ago
updated collision and prefabs of arrowbucket c and small bullet container b
26 Days Ago
small bullet container B variant
27 Days Ago
updated orientations of matresses added collision for each.
27 Days Ago
lods for old single mattresses 1/2/3 updated prefabs (need to add collision) updated materials.
27 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
28 Days Ago
actaully commit the .mat
28 Days Ago
updated spoiled produce fbx to sit level, preventing the appearing of clipping through the floor reinstated material properties that we're lost. no longer needs alpha, now also uses fuzz layer for extra moldy fuzziness
29 Days Ago
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
29 Days Ago
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
29 Days Ago
udpated potato crate to use relief mapping
29 Days Ago
ammo and food updates
33 Days Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
33 Days Ago
added new spoiled produce model, lods and textures updated prefab
33 Days Ago
missed some files
34 Days Ago
shotgun ammo crate and rifle ammo crates prefabs, lods and collision now using the relief mapping technique
34 Days Ago
merge from naval
34 Days Ago
merge from main
35 Days Ago
re-exported all food containers and ammo containers to now have lods and proper materials optimised lods to use mesh lods
36 Days Ago
arrowbucket c variant
36 Days Ago
missing .mat file
36 Days Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
41 Days Ago
bucket variation blockouts with potato and apple variants
42 Days Ago
frame mat
42 Days Ago
large sail blockout mesh update
42 Days Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
43 Days Ago
apple/corn/orange/potato crate A versions LODs pending prefab setup
44 Days Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
44 Days Ago
texture resize + optimisation
44 Days Ago
bee catapult bomb basic prefab setup LODs
45 Days Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
45 Days Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
45 Days Ago
updated import defaults of mattress
45 Days Ago
large wooden bullet container variant A and B collision and initial prefab setup
45 Days Ago
old single mattress prop blockout collision and initial prefab setup
47 Days Ago
arrow ammo bucket blockout
47 Days Ago
outboard motor blockout update
48 Days Ago
outboard blockout