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1,716 Commits over 4,475 Days - 0.02cph!

49 Days Ago
updated lods for the sandbags to be more accurate
49 Days Ago
merge from main
49 Days Ago
update to barricade sandbags now use continuious lods so skins persist down the chain. Was previously using a baked version.
49 Days Ago
update milk icon to face the other way so item quanity isn't covered
51 Days Ago
52 Days Ago
texture tweaks to the biofuel generator
52 Days Ago
updated textures
52 Days Ago
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
53 Days Ago
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
54 Days Ago
Adding LODs for the biofuel generator
54 Days Ago
resized textures and caps
54 Days Ago
update to mesh again
54 Days Ago
update to mesh and emission texture
54 Days Ago
update to biofuel genertor - added LOD0 and texture progress (near complete) baked emission and fly particles around the food.
56 Days Ago
added dedicated stacked guides - split up geometry so that the guides can properly stack for the next upgrade.
57 Days Ago
updated milk icon
57 Days Ago
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
57 Days Ago
dairy metal churn container (may not be used but it's available any time, just give me a call)
2 Months Ago
cherrypicked ladder fix from biofuel branch
2 Months Ago
fixed ladder worldmodel outline from disappearing after a second. cause: child object of the prefab was off center. Zeroing transforms fixed it.
2 Months Ago
Add milk jar with sloshing liquid and improved glass - Milk moves with the jar and gradually settles - Keeps the same amount when tilted or upside down - Softer liquid surface edge and clearer glass - Includes a preview prefab for testing and tuning
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
Fix wooden and bone arrow world model gibs
2 Months Ago
Fix bee grenade honey flicker and tune glass, honey and trim materials https://files.facepunch.com/pilgrim/2026/September/10_19-11-TanZander.gif
2 Months Ago
Added dedicated gibs for driftwood sets 1, 2 and 3. All ground wood resources now have gibs, except the wood pile, which uses staged destruction as it is harvested. https://files.facepunch.com/pilgrim/2026/September/10_16-46-DeepHochstettersfrog.mp4
2 Months Ago
Add dedicated gibs for driftwood clutter 1–5
2 Months Ago
hopefully a fix for Bradley flatbed ladder climbing and moving-train boarding - Separate ladder and parenting triggers onto individual colliders. - Enlarge parenting volumes to capture players earlier and overlap deck parenting. - Widen and raise all four ladder volumes for easier access and deck transitions. - Preserve the original ladder bottom height. - Add Bradley flatbed to the manifest entity list and prefab hash lookup.
2 Months Ago
missing gib for cactus_01
2 Months Ago
Add dedicated cactus gibs and plant break effects and enable wet log B and C gibs
2 Months Ago
Added gib setup to wet log A so it spawns debris when depleted
2 Months Ago
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
2 Months Ago
Add editor tool to generate box colliders from DCC reference meshes Artists can build box collision in their preferred DCC, export an FBX, place it under the prefab’s collision object, then right-click to convert its boxes into individual BoxColliders. Object-name suffixes assign physics materials, e.g. _wood selects Wood, and are omitted from generated child names. Rotated boxes receive separate child GameObjects to preserve their orientation. Supports safe regeneration, Undo/Redo and automatic removal of the reference instance after conversion
2 Months Ago
Added sandbag pillbox barricade and deployable item - pillbox model, LODs and collision with separate wood and sandbag phys materials - reused adams setup for crafting and repair - Added icon to match other variants - gibs - updated manifest
2 Months Ago
Biofuel Generator: manifest and engine.json for the new entity
2 Months Ago
Biofuel Generator: blockout testing deployment - deployed prefab: referenced mixing table, simple box colliders, foliage displacement - guide prefab using same FBX - item generator.biofuel with placeholder blueprint and icon - needs Update Game Manifest
2 Months Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
2 Months Ago
cherry picking 8x scope, handmade sight and holosight refreshes
2 Months Ago
merge from main
2 Months Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
2 Months Ago
Deploy guides for 20 deployables moved from Guide Mesh to guide prefabs so they keep their materials on lower LODs and custom meshes; normal maps and cutouts restored on all 20, guide tris and draws unchanged from the LOD1 retargets. Guide Mesh only inherits materials from a renderer the entity actually draws, which on RendererLOD and MeshLOD assets is LOD0 only, so the LOD1 retargets and the planter guide meshes were rendering flat. Each guide prefab is one child on the same mesh with the materials copied from the entity's own renderer for that LOD. needs manifest update
2 Months Ago
Shockbyte tool cupboard deploy guide switched from the LOD0 mesh to a custom guide mesh via a guide prefab, guide draws 4 -> 2, tris 37,958 -> 13,646, both normal maps kept.
2 Months Ago
cherry pick from planters_guide_fix
2 Months Ago
cherrypick 21 various guide mesh fixes from prop_optimisations
2 Months Ago
cherrypick tier 3 workbench guide mesh fix from prop_optimisation
2 Months Ago
cherrypick small engine guide mesh fix from prop_optimisation
2 Months Ago
cherrypick tripod spotlight guide mesh fix from prop_optimisation
2 Months Ago
cherrypick wind turbine guide mesh fix from prop_optimisation
2 Months Ago
2nd pass cherry pick on boat building station
2 Months Ago
cherypick boat building station guide mesh fix from prop_optimisation