userPilgrimcancel

1,199 Commits over 4,079 Days - 0.01cph!

9 Months Ago
armour plating metal armour world model + LODs Materials and textures
9 Months Ago
missing .mat
9 Months Ago
missing texture
9 Months Ago
honeynuclei world model LODS materials and textures
9 Months Ago
split the magazine from the rifle for the world model
9 Months Ago
natural beehive world model LODs materials and textures
9 Months Ago
Single plant pot lods and materials have yet to setup scripts
9 Months Ago
honey jar world model lods and materials - intial prefab setup
9 Months Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
9 Months Ago
viewmodel egg
9 Months Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
9 Months Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
9 Months Ago
med assault rifle world model and lods will need some some refinements but good enough for now
9 Months Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
9 Months Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
11 Months Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
11 Months Ago
prefab progress
11 Months Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
11 Months Ago
weapon mod refresh progress
11 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
11 Months Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
11 Months Ago
adjusted binocular lod distance to be a bit more accomodating
11 Months Ago
missing v_hammer.mat
11 Months Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
11 Months Ago
car radio model and textures materials and basic prefab setup
11 Months Ago
properly set texture sizes in the import settings
11 Months Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
11 Months Ago
mini crossbow textures resized too
11 Months Ago
missing files
11 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
11 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
11 Months Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
11 Months Ago
removed unused blockout mesh and .mats
11 Months Ago
finally got deployable easels to work will need refinement and looking over
11 Months Ago
deployable paintable easel model and prefab progress currently not working
11 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
11 Months Ago
deployable target will need a programmer to look over stuff again
11 Months Ago
chicken coup deployable test will need looking over with an actual programmers eyes just in case
11 Months Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
11 Months Ago
chicken coup model blockout with temp uv's
12 Months Ago
proper scale removed antiquated blockout mesh
12 Months Ago
4 shot mini crossbow viewmodel mesh
12 Months Ago
merge from main - attempting check-in fix
12 Months Ago
merge from main
12 Months Ago
fixed cctv gibs not receiving proper materials
12 Months Ago
io arrow + temp input/output materials
1 Year Ago
updated textures
1 Year Ago
reinforced wood shield world model
1 Year Ago
4 shot mini crossbow folder setup & basic blockout / grey box
1 Year Ago
reinforced wooden shield viewmodel