userPilgrimcancel

1,238 Commits over 4,202 Days - 0.01cph!

1 Year Ago
missing files
1 Year Ago
renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
1 Year Ago
renamed dart b -> scatter dart world model/lods
1 Year Ago
dart type b materials and textures
1 Year Ago
adjusted fbx import settings
1 Year Ago
dart 1 texture/material progress updated mesh removed unnecessary parts with the new workflow renamed material to be more specific updated textures
1 Year Ago
cleaned up materials and textures - removed duplicate crossbow textures and material - moved all associated materials and textures to the proper Material folder outside of the model folder. - removed unncessary/old blow pipe materials.
1 Year Ago
blowpipe world model Lods and prefab update
1 Year Ago
fix some material issues with blowpipe
1 Year Ago
blowpipe icon and hookup
1 Year Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
1 Year Ago
updated cull distance
1 Year Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
1 Year Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
1 Year Ago
harvesting tea world models / lods icon and icon hookup
1 Year Ago
blowpipe texture progress
1 Year Ago
created icons for the 4 armour plate variants converted armour plates from LODGroup to MeshLOD Cleaned up folders
1 Year Ago
resized textures
1 Year Ago
sunken knife world model LODs, prefeb. .entity/.item/icon/.projectile prefabs setup haven't done viewmodel yet.
1 Year Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
1 Year Ago
honeycomb world model Meshlod, materials and textures updated existing honeycomb prefabs accordingly
1 Year Ago
chicken coop gibs updated prefab
1 Year Ago
updated chicken coop deploy prefab
1 Year Ago
chicken coop LODs coop hatch custom mesh collider
1 Year Ago
chicken coop progress refined materials, renamed UV2 ao - lookin' juicy
1 Year Ago
mini crossbow sight alignment fix
1 Year Ago
coop update
1 Year Ago
stickybomb materials and textures setup viewmodel and scripts
1 Year Ago
blackboard update made it paintable and deployable
1 Year Ago
blackboard model materials and textures
1 Year Ago
bunkbed added fbx, prefab and setup deployable object
1 Year Ago
reduced material usage updated chicken coop mesh
1 Year Ago
chicken coop progress
1 Year Ago
chicken coop blockout and textures - fencing based on 3x3
1 Year Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
1 Year Ago
updated .worldmodelprefab and fbx
1 Year Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
1 Year Ago
converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows. added textures to spec folder+ new materials applied materials to all necessary prefabs
1 Year Ago
wood armour plate world model + lods materials and textures
1 Year Ago
armour plating metal armour world model + LODs Materials and textures
1 Year Ago
missing .mat
1 Year Ago
missing texture
1 Year Ago
honeynuclei world model LODS materials and textures
1 Year Ago
split the magazine from the rifle for the world model
1 Year Ago
natural beehive world model LODs materials and textures
1 Year Ago
Single plant pot lods and materials have yet to setup scripts
1 Year Ago
honey jar world model lods and materials - intial prefab setup
1 Year Ago
Warming and cooling Tea variations added warming and cooling tea updated decal sheet to include warming and cooling tea icon
1 Year Ago
viewmodel egg
1 Year Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model