userPilgrimcancel

1,267 Commits over 4,048 Days - 0.01cph!

7 Months Ago
finally got deployable easels to work will need refinement and looking over
7 Months Ago
deployable paintable easel model and prefab progress currently not working
7 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
7 Months Ago
deployable target will need a programmer to look over stuff again
7 Months Ago
chicken coup deployable test will need looking over with an actual programmers eyes just in case
7 Months Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
7 Months Ago
chicken coup model blockout with temp uv's
7 Months Ago
proper scale removed antiquated blockout mesh
7 Months Ago
4 shot mini crossbow viewmodel mesh
7 Months Ago
merge from main - attempting check-in fix
7 Months Ago
merge from main
7 Months Ago
fixed cctv gibs not receiving proper materials
7 Months Ago
added missing textures/material for t1smg for paddy
7 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
7 Months Ago
T1 SMG cinematic files
7 Months Ago
io arrow + temp input/output materials
8 Months Ago
updated textures
8 Months Ago
reinforced wood shield world model
8 Months Ago
4 shot mini crossbow folder setup & basic blockout / grey box
8 Months Ago
reinforced wooden shield viewmodel
8 Months Ago
reinforced wood shield blockout
9 Months Ago
blowpipe viewmodel mesh for alex temp textures
10 Months Ago
.mat missing
10 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
10 Months Ago
updated WorkCartDecals_albedo Unauthorised is now correctly spelded
10 Months Ago
fix for rail road planter added missing bottom face
10 Months Ago
fix for small and large planters missing underside faces
10 Months Ago
DPV Beacon light LODs and material/textures Beacon light prefab setup
10 Months Ago
new gear mesh with LODs textures and material basic prefab setup just needs implementing over the old one
10 Months Ago
missing meta files and .mat files that plastic didn't want to commit last night for some reason
10 Months Ago
updated, created and added AO for the following models: AK47u (two materials missing AO) Bone Knife Cleaver Big Double Shotgun Eoka Pistol F1 Grenade Flamethrower Hacksaw Sickle Hammer Hatchet M249 Mace Machete Nailgun Paddle Pickaxe Pipe Shotgun Salvaged Axe Salvaged Hammer Salvaged Ice Pick Spas 12 Stone Spear Sword Sword Big Thompson Toolgun Torch Wooden Spear Weapon Module - Flashlight Weapon Module - Holosight Weapon Module - Muzzleboost Weapon Module - Lasersight Weapon Module - Muzzlebrake Weapon Module - Silencers Weapon Module - Small Scope
10 Months Ago
blow pipe blowdart art
11 Months Ago
improved visuals of the glass on the DPV altered texture and materials
11 Months Ago
mat change
11 Months Ago
small ocean wreck buoy initial prefab setup LODs
11 Months Ago
LODs prefab update
11 Months Ago
Ocean Wreck Buoy LODs
11 Months Ago
merge from main
11 Months Ago
update to shockbyte toolcupboard - zeroed lods - fixed lod materials not being properly assigned (order was wrong)
11 Months Ago
ocean wreck buoy update
11 Months Ago
washing line fbx fix 1.5m/3m
11 Months Ago
blockout update
12 Months Ago
ocean wreck buoy blockout yeeeeeaaaah buuooooy
12 Months Ago
fixed the following: jerrycan reactive target semi-fixed prefab values on the secretlab chair (prefab x/y/z position) this will need checking as it already uses meshlod script also fixed avanced loot box
12 Months Ago
fixed and updated the following prefabs: handsaw horseyoke rake metalsign tarpsign kettle milkchurn moonshine plantpot plantpotSET1 BookPile1/2/3/4 clothes line assets
12 Months Ago
fixed rotation and scale issues with the following: tabledoorPOKER handsaw updated prefabs going through the rest now
12 Months Ago
blackbin model gap fix + rotation fix
12 Months Ago
.mat missing fix
12 Months Ago
tricycle and bicycle 4k cinematic textures and materials for paddy
12 Months Ago
sb toolcupboard update prefab setup with various scripts (will need adjusting) finalised textures lods and gibs