userPilgrimcancel

1,291 Commits over 4,079 Days - 0.01cph!

5 Months Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
6 Months Ago
med assault rifle world model and lods will need some some refinements but good enough for now
6 Months Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
6 Months Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
7 Months Ago
Shields 4k textures and materials for paddy
7 Months Ago
updated triangle planter, fleshed out prefabs and now as a deployable scripts may need checking over
7 Months Ago
prefab progress
7 Months Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
7 Months Ago
weapon mod refresh progress
7 Months Ago
updted ReinforcedWoodShield.fbx so the strap now matches more closely to Metal shield so a single anim set can be re-used for it
7 Months Ago
adjusted toolgun.entity lod distances to match worldmodel prefab values to fix harsh lod transitioning
7 Months Ago
adjusted binocular lod distance to be a bit more accomodating
7 Months Ago
missing v_hammer.mat
7 Months Ago
fixed hammer tool texture after many, many years. no longer has nasty streak going down the side added ao texture and fixed specular texture
7 Months Ago
cinematic 4k car radio texture and material
7 Months Ago
car radio model and textures materials and basic prefab setup
7 Months Ago
properly set texture sizes in the import settings
7 Months Ago
added mini crossbow bolt smaller mesh version of the wood arrow - same material
7 Months Ago
mini crossbow textures resized too
8 Months Ago
missing files
8 Months Ago
removed the prefab just made updated ians worldmodel prefab with new mesh renamed VM fbx to be more consistent with prefabs
8 Months Ago
mini cross bow world model lods and basic prefab setup w some scripts
8 Months Ago
mini cross bow mesh update updated textures & materials added extra loops to the bow string to allow better anims
8 Months Ago
removed unused blockout mesh and .mats
8 Months Ago
finally got deployable easels to work will need refinement and looking over
8 Months Ago
deployable paintable easel model and prefab progress currently not working
8 Months Ago
deployable targets type a and type b type a is more human-like type b is like a dueling tree will need a programmer to look over stuff, again
8 Months Ago
deployable target will need a programmer to look over stuff again
8 Months Ago
chicken coup deployable test will need looking over with an actual programmers eyes just in case
8 Months Ago
chicken coup progress better uvs and mesh. now has hay on the inside too.
8 Months Ago
chicken coup model blockout with temp uv's
8 Months Ago
proper scale removed antiquated blockout mesh
8 Months Ago
4 shot mini crossbow viewmodel mesh
8 Months Ago
merge from main - attempting check-in fix
8 Months Ago
merge from main
8 Months Ago
fixed cctv gibs not receiving proper materials
8 Months Ago
added missing textures/material for t1smg for paddy
8 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
8 Months Ago
T1 SMG cinematic files
8 Months Ago
io arrow + temp input/output materials
9 Months Ago
updated textures
9 Months Ago
reinforced wood shield world model
9 Months Ago
4 shot mini crossbow folder setup & basic blockout / grey box
9 Months Ago
reinforced wooden shield viewmodel
9 Months Ago
reinforced wood shield blockout
11 Months Ago
blowpipe viewmodel mesh for alex temp textures
11 Months Ago
.mat missing
11 Months Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
11 Months Ago
updated WorkCartDecals_albedo Unauthorised is now correctly spelded
11 Months Ago
fix for rail road planter added missing bottom face