userRaulcancel

365 Commits over 153 Days - 0.10cph!

2 Months Ago
Parent DDraw objects onto the player model instead of the BasePlayer object
2 Months Ago
merge from main
2 Months Ago
merge from admin_status_indicators
2 Months Ago
Added Infinite Ammo admin status indicator https://files.facepunch.com/raul/2026/August/31_19-35-AppropriateYosemitetoad.png
2 Months Ago
merge from main
2 Months Ago
merge from jukebox_snapping
2 Months Ago
Added Jukebox deployment snapping https://files.facepunch.com/raul/2026/August/31_18-30-KeyWildebeast.mp4
2 Months Ago
merge from espcanvas_autosize_clan_fix
2 Months Ago
Improved alignment of the clan text UI on the player nameplates when it's auto-sized https://files.facepunch.com/raul/2026/August/31_15-28-SatisfiedMonarch.mp4
2 Months Ago
merge from main
2 Months Ago
merge from ddraw_demo_fix
2 Months Ago
Fixed ddraw objects showing up in demos even if ddraw.hideddrawduringdemo is true Before: https://files.facepunch.com/raul/2026/August/31_13-18-FirebrickDromedary.mp4 After: https://files.facepunch.com/raul/2026/August/31_13-19-GrizzledSteer.mp4
2 Months Ago
merge from cui_draggable_anchor_fix
2 Months Ago
Fixed Draggable anchorMax setting to offsetMax
2 Months Ago
merge from paint_f1menu_fixes
2 Months Ago
Fixed paintable dialog interactions executing (drawing, zooming, panning, orbiting) when the F1 menu is open Fixed brush preview hiding the cursor while the F1 menu is open when hovering the cursor over the paintable area Applied the fix to paintings / canvases, pumpkin, sculpture and neon dialogs Before: https://files.facepunch.com/raul/2026/August/27_16-56-RingedLimpkin.mp4 After: https://files.facepunch.com/raul/2026/August/27_16-57-LawngreenSunbittern.mp4
2 Months Ago
merge from hqm_ore_random_spawner
2 Months Ago
Added ore_hqm_spawner.prefab (with doubled min/max respawn delay) Updated manifest
2 Months Ago
merge from hqm_ore_random_spawner
2 Months Ago
Added HQM ore to ore_random_spawner.prefab (weight 5)
2 Months Ago
Added Windows Terminal compatibility to the windows server console Fixes the server console from glitching and being unusable, backward compatible with Windows Console Host Before: https://files.facepunch.com/raul/2026/August/26_21-10-YellowEider.mp4 After: https://files.facepunch.com/raul/2026/August/26_21-08-NegligibleBarasingha.mp4
2 Months Ago
merge from admin_invis_cube_variants
2 Months Ago
Added admin_invis_cube_3x3_attack and admin_invis_wall_01_attack variants (they can be hit with melee or shot at)
2 Months Ago
merge from cui_updates
2 Months Ago
Fixed potential NRE in FadeCanvasGroup
2 Months Ago
merge from main
3 Months Ago
merge from flex_color_picker_fixes
3 Months Ago
Reverted previous idea, now using a better way of fixing it
3 Months Ago
Fixed flexible color picker hex input fields across various panels; generic painting dialog, row workshop color, ornate frame config, balloon config
3 Months Ago
merge from creative_indicator_fix
3 Months Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
3 Months Ago
merge from espcanvas_autosize_clan_fix
3 Months Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
3 Months Ago
merge from trdesk_snapping_fix
3 Months Ago
Fixed Twitch Rivals Desk being flipped 180° when snapped Before: https://files.facepunch.com/raul/2026/August/Unity_1Lnnf0xnVr.mp4 After: https://files.facepunch.com/raul/2026/August/Unity_GSudl4SgyH.mp4
3 Months Ago
Added extra check
3 Months Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
3 Months Ago
merge from unixtimestamp_boundary_fix
3 Months Ago
merge from hackweek_parented_ddraw
3 Months Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
3 Months Ago
merge from main
3 Months Ago
merge from f1menu_blur_fix #2
3 Months Ago
merge from f1menu_blur_fix
3 Months Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
3 Months Ago
merge from main
3 Months Ago
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
3 Months Ago
merge from main
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4