365 Commits over 153 Days - 0.10cph!
Parent DDraw objects onto the player model instead of the BasePlayer object
merge from admin_status_indicators
Added Infinite Ammo admin status indicator
https://files.facepunch.com/raul/2026/August/31_19-35-AppropriateYosemitetoad.png
merge from jukebox_snapping
Added Jukebox deployment snapping
https://files.facepunch.com/raul/2026/August/31_18-30-KeyWildebeast.mp4
merge from espcanvas_autosize_clan_fix
Improved alignment of the clan text UI on the player nameplates when it's auto-sized
https://files.facepunch.com/raul/2026/August/31_15-28-SatisfiedMonarch.mp4
merge from ddraw_demo_fix
Fixed ddraw objects showing up in demos even if ddraw.hideddrawduringdemo is true
Before: https://files.facepunch.com/raul/2026/August/31_13-18-FirebrickDromedary.mp4
After: https://files.facepunch.com/raul/2026/August/31_13-19-GrizzledSteer.mp4
merge from cui_draggable_anchor_fix
Fixed Draggable anchorMax setting to offsetMax
merge from paint_f1menu_fixes
Fixed paintable dialog interactions executing (drawing, zooming, panning, orbiting) when the F1 menu is open
Fixed brush preview hiding the cursor while the F1 menu is open when hovering the cursor over the paintable area
Applied the fix to paintings / canvases, pumpkin, sculpture and neon dialogs
Before: https://files.facepunch.com/raul/2026/August/27_16-56-RingedLimpkin.mp4
After: https://files.facepunch.com/raul/2026/August/27_16-57-LawngreenSunbittern.mp4
merge from hqm_ore_random_spawner
Added ore_hqm_spawner.prefab (with doubled min/max respawn delay)
Updated manifest
merge from hqm_ore_random_spawner
Added HQM ore to ore_random_spawner.prefab (weight 5)
Added Windows Terminal compatibility to the windows server console
Fixes the server console from glitching and being unusable, backward compatible with Windows Console Host
Before: https://files.facepunch.com/raul/2026/August/26_21-10-YellowEider.mp4
After: https://files.facepunch.com/raul/2026/August/26_21-08-NegligibleBarasingha.mp4
merge from admin_invis_cube_variants
Added admin_invis_cube_3x3_attack and admin_invis_wall_01_attack variants (they can be hit with melee or shot at)
Fixed potential NRE in FadeCanvasGroup
merge from flex_color_picker_fixes
Reverted previous idea, now using a better way of fixing it
Fixed flexible color picker hex input fields across various panels; generic painting dialog, row workshop color, ornate frame config, balloon config
merge from creative_indicator_fix
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
merge from espcanvas_autosize_clan_fix
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
merge from trdesk_snapping_fix
Fixed Twitch Rivals Desk being flipped 180° when snapped
Before: https://files.facepunch.com/raul/2026/August/Unity_1Lnnf0xnVr.mp4
After: https://files.facepunch.com/raul/2026/August/Unity_GSudl4SgyH.mp4
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
merge from unixtimestamp_boundary_fix
merge from hackweek_parented_ddraw
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
merge from f1menu_blur_fix #2
merge from f1menu_blur_fix
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory
Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete
https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
merge from PlayerMaintainedMonuments
merge from PlayerMaintainedMonuments/powergrid
Improved powerline pole prevent building triggers, no longer able to place pookies on them
This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles
https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4