userRaulcancel

295 Commits over 123 Days - 0.10cph!

47 Days Ago
merge from f1menu_blur_fix
47 Days Ago
Updated BlurManager to use SingletonComponent instead
47 Days Ago
merge from f1menu_blur_fix
47 Days Ago
Removed blurring fade when closing the F1 menu (the blur is still there, it will just update the blur instantly on close)
47 Days Ago
merge from hackweek_sv_pie_menu
47 Days Ago
No longer allow opening custom pie menus if the inventory is already open
47 Days Ago
merge from main
48 Days Ago
Fixed pedestal view button not resetting correctly when toggling it, then reopening the sculpture editor
48 Days Ago
merge from main
48 Days Ago
merge from hackweek_parented_ddraw
48 Days Ago
Hash ddraw object IDs from string to int client-side (behaviour remains the same) https://files.facepunch.com/raul/1b2711b1/27_19-54-DopeyZooplankton.mp4
48 Days Ago
merge from main
48 Days Ago
Adjusted powerline pole ladder collider to be able to climb it from any sides Updated side wire colliders to use GameTrace so players can climb through but shoot it Disable ladder collider if powerline pole does not have an IO box, no more require looking at the collider when climbing
49 Days Ago
merge from cui_updates
49 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
49 Days Ago
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
49 Days Ago
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
49 Days Ago
merge from main
52 Days Ago
Improved powerline pole ladder collider; shrunk its height (4m from ~10m, 4m above ground), can only climb it from one side, required to jump to climb it, must face it forwards https://files.facepunch.com/raul/1b2411b1/24_17-24-GoldenFreshwatereel.mp4
53 Days Ago
merge from admin_status_indicators
53 Days Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
54 Days Ago
merge from buried_item_null_checks
54 Days Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
54 Days Ago
merge from main
54 Days Ago
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
55 Days Ago
merge from hackweek_nameplate_dist_sizes
55 Days Ago
Improved ESP player nametag size updating logic Fixed nametags seemingly floating higher above players' heads the farther you go when using autosizing
55 Days Ago
Mild cleanup in UpdateVolumeVisuals
56 Days Ago
Improved volume slider UI Added "can close" support to `playvideo` (2nd bool argument, defaults to false) https://files.facepunch.com/raul/1b2011b1/20_13-52-FixedHoneybee.mp4
56 Days Ago
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
56 Days Ago
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif
56 Days Ago
merge from hackweek_sv_pie_menu
56 Days Ago
Close the pie menu when running the next / prev action (if command is provided)
56 Days Ago
merge from main
58 Days Ago
merge from cui_updates
58 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
58 Days Ago
merge from main
58 Days Ago
merge from sv_console_history
58 Days Ago
Compile fix
58 Days Ago
merge from sv_console_history
58 Days Ago
Adjusted `consolehistorysize` default value to 50, fixed it being off by one Adjusting the convar will now trim the history entries if the convar is smaller than the history count
59 Days Ago
Fix for very long strings moving alongside the caret when moving it to the left, making it seem like the characters are being erased Only drag the string along if the caret is reaching the left or right edges of the console window
59 Days Ago
merge from main
59 Days Ago
Replaced text ztest tracing to use lineOfSight checking instead (less restrictive)
59 Days Ago
Fixed crashing when using `ddraw.use_instancing_for_text 1`
60 Days Ago
merge from hackweek_parented_ddraw
60 Days Ago
merge from cui_updates
60 Days Ago
Fixed escape opening the menu when having the pie menu open Added UIEscapeCapture which now cleanly handles escape closing events for the pie menu in instances where the pie remains open after releasing keys (eg. when using `input.radial_menu_mode 1`)
60 Days Ago
merge from main
60 Days Ago
Added `espcanvas.nameplateautosize_falloff` (defaults to 50)