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295 Commits over 123 Days - 0.10cph!

18 Days Ago
Added Windows Terminal compatibility to the windows server console Fixes the server console from glitching and being unusable, backward compatible with Windows Console Host Before: https://files.facepunch.com/raul/2026/August/26_21-10-YellowEider.mp4 After: https://files.facepunch.com/raul/2026/August/26_21-08-NegligibleBarasingha.mp4
18 Days Ago
merge from admin_invis_cube_variants
18 Days Ago
Added admin_invis_cube_3x3_attack and admin_invis_wall_01_attack variants (they can be hit with melee or shot at)
20 Days Ago
merge from cui_updates
20 Days Ago
Fixed potential NRE in FadeCanvasGroup
20 Days Ago
merge from main
27 Days Ago
merge from flex_color_picker_fixes
27 Days Ago
Reverted previous idea, now using a better way of fixing it
27 Days Ago
Fixed flexible color picker hex input fields across various panels; generic painting dialog, row workshop color, ornate frame config, balloon config
28 Days Ago
merge from creative_indicator_fix
28 Days Ago
Fixed creative mode UI indicator persisting in demos when disconnecting from a server while being in creative mode
28 Days Ago
merge from espcanvas_autosize_clan_fix
28 Days Ago
Fixed clan text not being affected by the ESPCanvas auto-sizing setting
30 Days Ago
merge from trdesk_snapping_fix
31 Days Ago
Fixed Twitch Rivals Desk being flipped 180° when snapped Before: https://files.facepunch.com/raul/2026/August/Unity_1Lnnf0xnVr.mp4 After: https://files.facepunch.com/raul/2026/August/Unity_GSudl4SgyH.mp4
40 Days Ago
Added extra check
40 Days Ago
Added admin-only `global.perf_disable_gc_notif` ConVar for media which disables the perf text showing emergency GC collections
40 Days Ago
merge from unixtimestamp_boundary_fix
40 Days Ago
merge from hackweek_parented_ddraw
40 Days Ago
Updated DDrawCommand wrapper to include the new optional entityId and identifier arguments
40 Days Ago
merge from main
41 Days Ago
merge from f1menu_blur_fix #2
41 Days Ago
merge from f1menu_blur_fix
41 Days Ago
Removed fullscreen fade-out blurring altogether, we never intend to use it anywhere - this removes the blur fade from the inventory Fade-in fullscreen blur works just the same as before, reverted code change in DeveloperTools since it's now obsolete https://files.facepunch.com/raul/1b0311b1/no_more_blur_fadeout.mp4
41 Days Ago
merge from main
43 Days Ago
Improved Epoch.ToDateTime to properly process unix timestamps when they are in millisecond format
43 Days Ago
merge from main
44 Days Ago
merge from PlayerMaintainedMonuments
44 Days Ago
merge from PlayerMaintainedMonuments/powergrid
44 Days Ago
Improved powerline pole prevent building triggers, no longer able to place pookies on them This also improves IO interaction with the powerline box, it no longer feels buggy at certain angles https://files.facepunch.com/raul/1b0111b1/01_03-09-GrimyBubblefish.mp4
44 Days Ago
merge from ddraw_panels_fix
44 Days Ago
Fixed comment
44 Days Ago
merge from ddraw_panels_fix
44 Days Ago
Fixed DDraw text being drawn on top of inventory, F1 menu, map and dialogs in general Before: https://files.facepunch.com/raul/1b0111b1/01_00-00-SphericalIndusriverdolphin.mp4 After: https://files.facepunch.com/raul/1b3111b1/31_23-53-OddballEuropeanfiresalamander.mp4
45 Days Ago
merge from hackweek_sv_pie_menu
45 Days Ago
Added back inventory tab checks
45 Days Ago
Run the custom pie close command (if available) if it cannot be opened due to dialogs
45 Days Ago
merge from main
45 Days Ago
merge from main
45 Days Ago
Added boundary validation to Facepunch.Math.Epoch.ToDateTime/FromDateTime Fixes an issue where setting wipetimer.wipeUnixTimestampOverride to an invalid value, causes all players to get kicked while server is spamming errors
46 Days Ago
merge from PlayerMaintainedMonuments/powergrid
46 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
46 Days Ago
merge from sculptures
46 Days Ago
Fixed escape button not working in the sculpture editing dialog Save then close the sculpting dialog when pressing escape, following behaviour of the other painting panels
46 Days Ago
merge from main
46 Days Ago
merge from nameplate_dialog_fix
46 Days Ago
Added hideNametags to UIDialog, enabled it on sign and sculpture panels - makes things more robust when we want to selectively disable nametags on panels which render raw camera feed
46 Days Ago
merge from nameplate_dialog_fix
46 Days Ago
Improved performance when checking for open painting / sculpting dialogs
46 Days Ago
Fixed nameplates showing up on the painting / sculpting dialogs