userlamalovecancel

3,659 Commits over 2,557 Days - 0.06cph!

13 Days Ago
Merge from main
13 Days Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
14 Days Ago
Remove all the code for optimized loading/async warmup (not compatible with asset scenes)
14 Days Ago
Move hardcoded assets to bootstrap asset scene because some are needed in the menu Fix some scene switching issues after LevelManager changes
14 Days Ago
Follow ScriptableObject references when finding referenced prefabs (fixes bootstrap bundle missing some assets) Make LevelManager safer to use with overlapping async operations by queuing them internally Fix ordering issue with AsyncOperation by only starting to load non-bootstrap asset scenes once the menu has loaded Fix scenes created at runtime (client entities, etc.) being accidentally unloaded by LevelManager because they are created when activating the new scene Load asset scenes in parallel
15 Days Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
15 Days Ago
Fix some collision meshes not being R/W
16 Days Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
16 Days Ago
Merge from main
16 Days Ago
WIP using scenes to speed up asset warmup
18 Days Ago
Merge from main
18 Days Ago
Merge from fix_eager_cctor
18 Days Ago
Fix Il2CppEagerStaticClassConstruction doing nothing because it had the wrong namespace
20 Days Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
20 Days Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
23 Days Ago
Meta for the RPC source generator too since it accidentally committed in 124029
23 Days Ago
Remove unnecessary things related to SyncVars source generator
31 Days Ago
Merge from trimmed_asset_warmup
31 Days Ago
Enabled R/W on a few collision meshes that need it
32 Days Ago
Merge from trimmed_asset_warmup - updated to main
32 Days Ago
Merge from main
32 Days Ago
Try out using InstantiateAsync for spawning world, but it takes noticeably longer than doing it synchronously
32 Days Ago
Merge from trimmed_asset_warmup
32 Days Ago
Fix effects triggered by AnimationEvents component not being included in builds
32 Days Ago
Fix some prefab issues from older merges
33 Days Ago
Merge from trimmed_asset_warmup
33 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
33 Days Ago
Merge from trimmed_asset_warmup
33 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead
33 Days Ago
Merge from main
34 Days Ago
Manifest
34 Days Ago
Merge from trimmed_asset_warmup
34 Days Ago
Try to only bundle referenced prefabs since Unity doesn't like us selectively warming them up
35 Days Ago
Manifest
35 Days Ago
Merge from trimmed_asset_warmup
35 Days Ago
Pull hardcoded asset references from scripts too
35 Days Ago
Merge from main
35 Days Ago
Manifest
35 Days Ago
Merge from main
35 Days Ago
Merge from trimmed_asset_warmup
35 Days Ago
Include fx prefabs in warmup too
37 Days Ago
Manifest
37 Days Ago
Default trimmedAssetWarmup to true
37 Days Ago
Merge from trimmed_asset_warmup
38 Days Ago
Experimental convar to reduce the prefabs that are warmed up from everything to what we actually reference
39 Days Ago
Delete incomplete stadia support
39 Days Ago
Add support for overriding the Steam item name and background colors
39 Days Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
39 Days Ago
Enable Discord functionality on Mac
39 Days Ago
Upgrade to Discord SDK 1.3.9197 since it just came out