userlamalovecancel

3,346 Commits over 2,741 Days - 0.05cph!

6 Months Ago
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6 Months Ago
Merge from terrain_lowering_nms_large_cave
6 Months Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
6 Months Ago
Merge from terrain_lowering_nms_large_cave
6 Months Ago
Adjust monument nav mesh bounds for NMS and military tunnels to fix AI not navigating on the surface
6 Months Ago
Merge from terrain_lowering_nms_large_cave
6 Months Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
6 Months Ago
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6 Months Ago
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6 Months Ago
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6 Months Ago
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7 Months Ago
Cherry pick 147457 (asset scene build optimizations)
7 Months Ago
Don't set process affinity in editor if running batch mode
7 Months Ago
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7 Months Ago
Add another parameter to chat.add2 so modders can put text before the username without polluting the client's name cache
7 Months Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
7 Months Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
7 Months Ago
Merge from terrain_lower_fixes
7 Months Ago
Bake before loweing terrain in holes (commented out for now due to a bug)
7 Months Ago
Military tunnel s2p for updated terrain lowering
7 Months Ago
Launch site s2p for updated terrain lowering
7 Months Ago
Don't lower terrain on the edges of holes Fix terrain lower OOB when alpha map resolution doesn't match heightmap resolution
7 Months Ago
Merge from heightmap_bake_fix
7 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
7 Months Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
7 Months Ago
Speed up asset scene build a little bit, skip UIElements VisualTreeAssets so we don't get stuck on them
7 Months Ago
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8 Months Ago
Merge from improved_network_groups
8 Months Ago
Bug fixes for checking visibility across different network group layers when they have different cell sizes
8 Months Ago
Update Mono.Cecil, use .net standard build
8 Months Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it
8 Months Ago
Merge from improved_network_groups
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Fix missing text on leave clan button
8 Months Ago
Merge from tunnel_netgroup_fix_merge
8 Months Ago
Subtract 146072 + merge from tunnet_netgroup_fix
8 Months Ago
Rerun s2p on launch site to modify the usual heightmap texture instead
8 Months Ago
Modify the heightmap texture directly instead of making a copy in s2p
8 Months Ago
Subtract 146162
8 Months Ago
Merge from tunnet_netgroup_fix
8 Months Ago
Bundle textures next to monument prefabs in the monuments bundle
8 Months Ago
Merge from tunnel_netgroup_fix
8 Months Ago
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
8 Months Ago
Rerun s2p for launch site
8 Months Ago
Merge from main
8 Months Ago
Merge from s2p_particle_flatten_fix
8 Months Ago
Merge from main
8 Months Ago
Merge from tunnet_netgroup_fix/launch_site_hole_carve
8 Months Ago
Merge from improved_network_groups/variable_cell_size