3,103 Commits over 2,345 Days - 0.06cph!
Fix null Steam auth ticket showing up as an ArgumentNullException - it'll pass through and get handled appropriately instead
Get rid of audio (this change + delete the audio bundle)
Strip out particle systems (saves 400mb in system RAM)
Set the max texture size to 16x16 (saves 600mb in system RAM)
Fix the storage monitor providing information even when it's not powered
Merge from storagemonitor
Merge from wiretoolmeasure
client.connect will now fill in the connection screen properly and add the server to your history
Allow read+write on color picker textures (and skip them in the import analyzer)
Fix more possible NREs in ForceUnderwear
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Fix benchmark NRE in ForceUnderwear
Add AuthResponse.InvalidAuthSession for better kick reasons
Fix broken queryport option
Fix possible NRE in SteamInventory
Fix some more inaccurate readouts for IO entities
WIP fixing the wire tool's measurement values
Update things that got reverted somehow
Merge platform changes from experimental branch
Cherry pick font asset changes
Revert ProjectSettings changes
Bypass prefab preprocess for EngineUI, GameUI, and MenuUI because they're client only anyway
Disabled texture compression on a few LUT textures
Fix compass texture clamping instead of wrapping
Run the sound and texture import analyzers
Grab the import analyzers one more (final?) time
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Re-enable monument bundle unloading
Update storage monitor to use the parent storage container
Add a build config for master
Make the storage monitor deploy to a slot
Allow deploying the storage monitor onto the tool cupboard (will need to do other boxes later)
Fix possible NRE in AppIOEntity.BroadcastValueChange
Pass TC decay status through
Fix workshop menu loading everything blank
Adding wip storage monitor entity
Fix inventory loading problems