573 Commits over 2,435 Days - 0.01cph!
Fix skin customizations not appearing on icons for wearables
Merge from oceanlevel_respawn
Fix NRE when opening the mining hat in the workshop editor
Fix workshop editor generating blank icons for wearables
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Merge from comp (device sounds)
Ignore replicated convars with no name instead of erroring (why are they there though? modded?)
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Forgot to set the smart alarm message dialog tooltip string
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Fix teleport commands not working with sleepers
Fix teleport2marker teleporting you to the bottom of the ocean
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Fix the same thing happening with the regular teleport too
Fix teleport2me teleporting a random bot sometimes when the player was not found
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Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead)
Add teleport2marker to teleport you to your marker point on the map
Default the history server list to sort by last played (descending)
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Add new PlayerStates to the cache so they don't get lost forever
Add a dirty flag so player state doesn't always need to save for each player
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Fix a few issues with PlayerState and MruDictionary
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Fix downloading models from the item editor when there's multiple models
Don't save replicated convars on the client
Fix toggle buttons always showing "OFF" even when they're on
Phrases
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Don't allow manually setting replicated convars clientside (prefix it with sv so you can't desync yourself)
Fix the igniter not igniting candles
Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
Don't allow negative oceanlevel because too many things would break from it
Fix buoyancy component ignoring oceanlevel changes
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Add meta.add console command to add a value to a convar (useful in binds)
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
Cherry pick
47385 (SoundManager fix)
Change LifeStoryStart assertion into a Debug.LogError so it doesn't prevent respawning
Merge from playerstate (few fixes from review)
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
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Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour