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615 Commits over 2,588 Days - 0.01cph!

9 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
10 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
20 Days Ago
Automatically upload item icons to CDN when exporting them for Rust+
24 Days Ago
Merge from rustplus_custom_monument_markers
27 Days Ago
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31 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
39 Days Ago
Add support for Rust+ to kick players from our team (or yourself to leave the team) Also fixes a couple unrelated bugs
41 Days Ago
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41 Days Ago
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48 Days Ago
Merge from nexus_fixes
49 Days Ago
Merge from nexus_fixes
49 Days Ago
Merge from nexus_fixes
58 Days Ago
Merge from nexus_fixes
2 Months Ago
Add in missing null check in InspectUids Updated protobuf codegen executables
2 Months Ago
Update default nexus endpoint
2 Months Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
2 Months Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
2 Months Ago
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2 Months Ago
Merge from rustplus_camera_fixes
2 Months Ago
Merge from rustplus_camera_fixes
2 Months Ago
Merge from rustplus_camera_fixes
3 Months Ago
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3 Months Ago
Add clan ID to Rust+ clan announcement push notification data
3 Months Ago
Update Rust+ section in menu to link to the app when telling you to install it, and tell you if push notifications aren't enabled for the app yet
3 Months Ago
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3 Months Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
3 Months Ago
Merge from clan_bugfixes
3 Months Ago
Merge from clan_bugfixes
4 Months Ago
Merge from clan_bugfixes
4 Months Ago
Stop WaterSystem from making the scene view continuously render for no reason You can enable Always Refresh in the scene view if you want it back
4 Months Ago
Merge from clan_tab_refresh_button
4 Months Ago
Mark a few more clan UI methods as UnityEvents
4 Months Ago
Merge from prop_assetscene_split
4 Months Ago
Merge from props_usage
5 Months Ago
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5 Months Ago
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5 Months Ago
Merge from terrain_lowering_nms_large_cave
5 Months Ago
Merge from terrain_lowering_nms_large_cave
5 Months Ago
Merge from terrain_lowering_nms_large_cave
6 Months Ago
Cherry pick 147457 (asset scene build optimizations)
6 Months Ago
Don't set process affinity in editor if running batch mode
6 Months Ago
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6 Months Ago
Sort network cell tile offsets so the closer ones queue up to be networked first
6 Months Ago
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
6 Months Ago
Merge from terrain_lower_fixes
6 Months Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
6 Months Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
6 Months Ago
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7 Months Ago
Merge from improved_network_groups
7 Months Ago
Fix StampClanLogo NRE when closing the painting UI quickly after opening it