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448 Commits over 1,888 Days - 0.01cph!

3 Years Ago
Merge from rgb
3 Years Ago
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3 Years Ago
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3 Years Ago
Manually lazy init the skin approval list (no more static constructor) Catch and log exceptions when building the approval list
3 Years Ago
Improve mugshot camera orientation a bit
3 Years Ago
Speed up writing to sv.files.db
3 Years Ago
More reliable check to see if a mugshot is loaded before displaying on the UI Some mugshot rotation improvements Automatically delete mugshots from sv.files.db FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
3 Years Ago
Fix compile
3 Years Ago
Auto-refresh mugshots once in a while
3 Years Ago
Pooling fixes Don't render mugshots if the player isn't visible
3 Years Ago
Only set targetId in death notifications if the killer was a player (previously included NPCs)
4 Years Ago
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4 Years Ago
Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
4 Years Ago
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording) Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override Far is the normal view and near is the secondary view (CCTV etc)
4 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
4 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
4 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
4 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
4 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
4 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
4 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
4 Years Ago
Ignore TerrainFormer folder in texture import analyzer
4 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
4 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
4 Years Ago
Check for long form flag when toggling ExceptionReporter
4 Years Ago
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4 Years Ago
Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class LandmarkInfo is now the source for monument/train tunnel map markers
4 Years Ago
Merge from random_opt_2
4 Years Ago
Big update to the in-game news UI so it now shows the entire post, with images and youtube links Also scrolls much better with the mouse wheel now
4 Years Ago
Fix Unity editor hanging/crashing when running in SERVER mode more than once
4 Years Ago
Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
4 Years Ago
Fix favorite and history server tabs never including empty servers instead of always including them
4 Years Ago
Merge from drone/shop (delivery fee tweaks, bug fixes)
4 Years Ago
Server list now defaults "Show Empty" to off Server list "Show Empty" filter will now ask Steam to do the filtering Server list favorites and history tabs will now always show empty servers Side effect of this change is toggling will refresh the community and modded tabs to get the filtered servers Improves server browser usability by not wasting time on empty servers unless needed, so more active servers show up by default Also made the server tags look better
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Add support for configuring and displaying tags on the server browser
4 Years Ago
Merge from /main/drone/shop
4 Years Ago
Server compile fix
4 Years Ago
Update entity.uploadsign so it works with photo frames too
4 Years Ago
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4 Years Ago
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4 Years Ago
Update all signs to allow updating textures from slightly further away (3m -> 5m) Add error checking to entity.uploadsign to make sure the player is close enough to the sign to edit it (otherwise it'll look like it worked but the server actually ignored the change)
4 Years Ago
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4 Years Ago
Update Facepunch.Steamworks to fix swnet crash from last update
4 Years Ago
Update Facepunch.Steamworks (reduces Steam Networking GC alloc)
4 Years Ago
HarmonyLoader logging improvements