448 Commits over 1,888 Days - 0.01cph!
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Manually lazy init the skin approval list (no more static constructor)
Catch and log exceptions when building the approval list
Improve mugshot camera orientation a bit
Speed up writing to sv.files.db
More reliable check to see if a mugshot is loaded before displaying on the UI
Some mugshot rotation improvements
Automatically delete mugshots from sv.files.db
FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
Auto-refresh mugshots once in a while
Pooling fixes
Don't render mugshots if the player isn't visible
Only set targetId in death notifications if the killer was a player (previously included NPCs)
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Disable immediately unloading unused mipmap levels + clarified texture.stats a bit more
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities
Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording)
Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override
Far is the normal view and near is the secondary view (CCTV etc)
Update computer station UI textures because they were NPOT so couldn't be compressed
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
Enable streaming mipmaps on a bunch of newer deployables
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality)
Add a bit more stuff to texture.stats
Texture import analyzer highlights deployables to enable streaming mips
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write
enable compression on some textures
adjust some audio import settings (mostly ambience - no decompress on load)
Ignore TerrainFormer folder in texture import analyzer
Disable autofix button in analyzer UIs
Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
Include type field in smart alarm notification data
Add targetId and targetName fields to team login and death notifications
Check for long form flag when toggling ExceptionReporter
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Refactor MonumentInfo and DungeonInfo to derive from a new LandmarkInfo class
LandmarkInfo is now the source for monument/train tunnel map markers
Big update to the in-game news UI so it now shows the entire post, with images and youtube links
Also scrolls much better with the mouse wheel now
Fix Unity editor hanging/crashing when running in SERVER mode more than once
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Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
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Fix favorite and history server tabs never including empty servers instead of always including them
Merge from drone/shop (delivery fee tweaks, bug fixes)
Server list now defaults "Show Empty" to off
Server list "Show Empty" filter will now ask Steam to do the filtering
Server list favorites and history tabs will now always show empty servers
Side effect of this change is toggling will refresh the community and modded tabs to get the filtered servers
Improves server browser usability by not wasting time on empty servers unless needed, so more active servers show up by default
Also made the server tags look better
Merge from /main/drone/shop
Merge from /main/drone/shop
Merge from /main/drone/shop
Merge from /main/drone/shop
Merge from /main/drone/shop
Add support for configuring and displaying tags on the server browser
Merge from /main/drone/shop
Update entity.uploadsign so it works with photo frames too
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Update all signs to allow updating textures from slightly further away (3m -> 5m)
Add error checking to entity.uploadsign to make sure the player is close enough to the sign to edit it (otherwise it'll look like it worked but the server actually ignored the change)
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Update Facepunch.Steamworks to fix swnet crash from last update
Update Facepunch.Steamworks (reduces Steam Networking GC alloc)
HarmonyLoader logging improvements