485 Commits over 2,070 Days - 0.01cph!
Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
Don't allow negative oceanlevel because too many things would break from it
Fix buoyancy component ignoring oceanlevel changes
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Add meta.add console command to add a value to a convar (useful in binds)
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
Change LifeStoryStart assertion into a Debug.LogError so it doesn't prevent respawning
Cherry pick
47385 (SoundManager fix)
Merge from playerstate (few fixes from review)
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
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Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
Fix missing speed parameter on windmill animation controller
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Add env.cloudrotation convar
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Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
Close the report dialog when escape is pressed
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Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
Fix label disappearing from item info panels at some window sizes
Show a more helpful message when trying to build in a prevent building volume (including monuments)
Show a message when building too close to another building
Show a message when trying to build in an area where you do not have building privileges
Fix motd showing when you kill a sleeper
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Always save config when exiting the game
Optimized closing the game
Fix map coordinates missing a letter on the right side (for big maps)
Add spawnat to spawn with world position and angles (instead of a direction vector)
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
Chinese lantern emission fix
Fix autoturrets retaliating against SAM sites when they accidentally get hit
Add the saved flag to the motd convar
Allow typing when the console autocomplete is active (instead of needing to push tab)
Fix an item being lost when a corpse with full inventory despawns (into a backpack), the item that can't fit into the backpack will get thrown onto the floor now
Add support for temporarily banning players
There's a new, optional parameter at the end of ban/banid that controls the expiry date
It can be something like (one of these) 5m, 2w, 3d for relative time, or a unix timestamp, which is what's saved to bans.cfg
Revert ProjectSettings change that snuck in
Fix crash when loading server information sometimes (updated FP.Steamworks)
Fix bootstrap NRE when running custom builds
Remove ScmInfo.Items field
Fix error sent from TeamInfo when their player is null (offline+dead)
Fix alt look rotation not working with debugcam enabled, also fix alt looking not showing in third person
Fix camera rotation regression when mounted and parented at the same time
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Don't allow empty messages to be sent, truncate extra long messages before sending them
Make hiding the body and VM when alt looking less aggressive
Fix funky viewmodel positioning when parented