449 Commits over 1,919 Days - 0.01cph!
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Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead)
Add teleport2marker to teleport you to your marker point on the map
Default the history server list to sort by last played (descending)
Add new PlayerStates to the cache so they don't get lost forever
Add a dirty flag so player state doesn't always need to save for each player
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Fix a few issues with PlayerState and MruDictionary
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Fix downloading models from the item editor when there's multiple models
Don't save replicated convars on the client
Fix toggle buttons always showing "OFF" even when they're on
Phrases
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Don't allow manually setting replicated convars clientside (prefix it with sv so you can't desync yourself)
Fix the igniter not igniting candles
Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
Don't allow negative oceanlevel because too many things would break from it
Fix buoyancy component ignoring oceanlevel changes
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Add meta.add console command to add a value to a convar (useful in binds)
Fix MarkHostileFor stomping the client's hostile duration timer with shorter values
Change LifeStoryStart assertion into a Debug.LogError so it doesn't prevent respawning
Cherry pick
47385 (SoundManager fix)
Merge from playerstate (few fixes from review)
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
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Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
Fix missing speed parameter on windmill animation controller
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Add env.cloudrotation convar
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Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
Close the report dialog when escape is pressed
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Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
Fix label disappearing from item info panels at some window sizes
Show a more helpful message when trying to build in a prevent building volume (including monuments)
Show a message when building too close to another building
Show a message when trying to build in an area where you do not have building privileges
Fix motd showing when you kill a sleeper
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Always save config when exiting the game
Optimized closing the game
Fix map coordinates missing a letter on the right side (for big maps)
Add spawnat to spawn with world position and angles (instead of a direction vector)
Add spawnhere command to spawn entities at the player's position and rotation (or a given world rotation)
Chinese lantern emission fix
Fix autoturrets retaliating against SAM sites when they accidentally get hit
Add the saved flag to the motd convar