userlamalovecancel

6,973 Commits over 2,741 Days - 0.11cph!

5 Years Ago
Hamburger button, blog tags, disable cell lables on the map (they're slow)
5 Years Ago
Merge from main
5 Years Ago
Include blog tags in manifest
5 Years Ago
Change the command server port offset to reduce the chance of colliding with something else
5 Years Ago
Few fixes, show server details on the hub, made the hub look a bit nicer
5 Years Ago
ServerTime component renders auto-updating server time (24 hour) Fix avatars when not in debug mode
5 Years Ago
Add a command to get the current time parameters
5 Years Ago
Remove memo on SteamAvatar Open blog posts in browser when tapped
5 Years Ago
Remove ServerDetails page Use new avatar API to load avatars Allow mxing real Rust servers with the mock one for better testing
5 Years Ago
Merge from main
5 Years Ago
▍▉▋▅▊▅ ▌▇▍
5 Years Ago
Code gen
5 Years Ago
Limit the message queue so it can't grow forever Add some convars to tune or disable the command server
5 Years Ago
Cleanup RelationshipManager
5 Years Ago
Split all the persistence/serialization stuff into multiple files, fixed require cycle
5 Years Ago
Fix dates not decoding properly
5 Years Ago
WIP updating auth, switching things to use Long Need to fix a require cycle and date decoding...
5 Years Ago
Fixes
5 Years Ago
Require SteamID + secret token for auth Change SteamID fields to uint64
5 Years Ago
Team tab
5 Years Ago
Remove debug, enable map markers again, split hub into multiple files
5 Years Ago
Convert unix timestamps to Date instances, add SteamAvatar component, show online teammates on the hub
5 Years Ago
Show blogs on the hub, turn the map into its own tab, persist the selected server
5 Years Ago
Merge from main
5 Years Ago
Make the server drawer look more like Lewis's designs
5 Years Ago
Server list is in a drawer now, dev menu in drawer, add a button to start pairing for mocking, some cleanup
5 Years Ago
Don't try to send notifications if disabled, use DebugEx if it fails
5 Years Ago
Add support for mocking the game server connection (see Dev.ts and BasicMockHandler.ts)
5 Years Ago
Only send team notifications to offline team members
5 Years Ago
Merge from main
5 Years Ago
Don't use IsAlive for websocket (rcon doesn't respond to pings anymore, yes IsAlive sends a ping)
5 Years Ago
Moved some notification code out of BasePlayer, send more info with the login one
5 Years Ago
Cleanup for pairing rate limiting
5 Years Ago
Add the entities back
5 Years Ago
Subtract all of the new entities on this branch (moving to subbranch)
5 Years Ago
Revert tool cupboard and MenuUI changes
5 Years Ago
Merge from main
5 Years Ago
Rate limit pairing and alarms
5 Years Ago
Save player names so the teams UI can always show the correct name of dead players (instead of "DEAD")
5 Years Ago
WIP fix for players sometimes being removed from teams when they die
5 Years Ago
Update Fleck with some fixes for console spam, also add redundant checks in the RCon listener to make sure nothing slips by
5 Years Ago
Fix soft closing not being used as of the last commit Call OnError for write errors too Always call the SendBytes callback - pass a bool indicating if it worked or not
5 Years Ago
Fix WebSocketConnection.Close possibly being ignored when a socket read fails
5 Years Ago
Remove default console logging Only call LogAction if that level is enabled Allow LogAction to be null
5 Years Ago
Send a notification to players when they're offline and get killed by something
5 Years Ago
Moved the player token into the sqlite backed persistence (separate db so it doesn't get wiped) Handle the case where the player's token is valid but they have been destroyed Made those tokens int32 instead of uint32
5 Years Ago
Temporary IP ban people who flood the command server Automatically cleanup expired bans and token buckets
5 Years Ago
Make the default command server port never overlap with the game or rcon
5 Years Ago
Change serverid to a replicated convar
5 Years Ago
Merge from main again