userlamalovecancel

6,938 Commits over 2,680 Days - 0.11cph!

5 Years Ago
Revert tool cupboard and MenuUI changes
5 Years Ago
Merge from main
5 Years Ago
Rate limit pairing and alarms
5 Years Ago
Save player names so the teams UI can always show the correct name of dead players (instead of "DEAD")
5 Years Ago
WIP fix for players sometimes being removed from teams when they die
5 Years Ago
Update Fleck with some fixes for console spam, also add redundant checks in the RCon listener to make sure nothing slips by
5 Years Ago
Fix soft closing not being used as of the last commit Call OnError for write errors too Always call the SendBytes callback - pass a bool indicating if it worked or not
5 Years Ago
Fix WebSocketConnection.Close possibly being ignored when a socket read fails
5 Years Ago
Remove default console logging Only call LogAction if that level is enabled Allow LogAction to be null
5 Years Ago
Send a notification to players when they're offline and get killed by something
5 Years Ago
Moved the player token into the sqlite backed persistence (separate db so it doesn't get wiped) Handle the case where the player's token is valid but they have been destroyed Made those tokens int32 instead of uint32
5 Years Ago
Temporary IP ban people who flood the command server Automatically cleanup expired bans and token buckets
5 Years Ago
Make the default command server port never overlap with the game or rcon
5 Years Ago
Change serverid to a replicated convar
5 Years Ago
Merge from main again
5 Years Ago
Fix Command.Set not triggering convar replication (only worked when running a command before)
5 Years Ago
Merge from main
5 Years Ago
Add console commands to enable/disable notifications for a server
5 Years Ago
Merge from main
5 Years Ago
Update protos and auth mapping
5 Years Ago
Make player token required in protos
5 Years Ago
Throttle command dispatching Add rate limiting for incoming commands Player authentication is now mandatory Another pooling fix
5 Years Ago
Update to new websocket lib Fix some pooling issues
5 Years Ago
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
5 Years Ago
Send MemoryBuffers instead to take advantage of the pooling BinaryDataHandler uses Span<byte> instead because it refers to the internal receive buffer Some MemoryBuffer improvements
5 Years Ago
Merge from main
5 Years Ago
Fix steamid parsing incorrectly in webrcon chat view
5 Years Ago
Merge fleck
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
More allocation reduction (send, etc)
5 Years Ago
Delegate allocation reduction, receiving data shouldn't allocate now
5 Years Ago
Fix large frames reading incorrectly, use ArraySegment for binary message sending (easier for pooling)
5 Years Ago
More allocation reduction, more subprotocol removal, large incoming messages (>4KB) are delayed for some reason right now
5 Years Ago
Fixed sending larger messages, return buffers to pool when done with them
5 Years Ago
First pass, only somewhat broken
5 Years Ago
Stripping out things (older protocol handlers, subprotocols, custom headers, cookies, flash socket policy)
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Fix notification permission toggling generating a new steam ticket
5 Years Ago
Prevent duplicate player tokens from being generated
5 Years Ago
Fix opening pairing notifications when the app is closed (needs some more work)
5 Years Ago
Add an option to IO entities so paired devices can be cleared (generates a new token for it)
5 Years Ago
Entity pairing
5 Years Ago
Entity pairing notification, moved new entities to electrical category too
5 Years Ago
Remove an old change that isn't required anymore
5 Years Ago
Require hammer or wire tool to rename
5 Years Ago
Merge from main
5 Years Ago
Update protos, entity now loads its info when subscribed to