userlamalovecancel

6,938 Commits over 2,680 Days - 0.11cph!

5 Years Ago
New entity info command, allow it to have different payloads per entity type
5 Years Ago
Remove buildings code, entities list is now in server
5 Years Ago
Merge from main
5 Years Ago
Remove the old building info and entity info code - new IO entity auth method
5 Years Ago
▊▅█▋▊ ▊▊▉ ▌▆, ▇▄▇▌▍▍▋▍, ▋▋█▄▍▇▌▌▇▆▍▅, ▊▆▇ ▉▄▅▇█ ▄█▅▄▄▊ █▋ ▌▊▍▍█▉▊▆▄▊▆▄▍▋▇█▊▋▊
5 Years Ago
Pixi webgl map bullshit that doesn't work yet
5 Years Ago
Setting up WebGL and Pixi
5 Years Ago
Revert "Testing RN maps" This reverts commit a629f34d1139f842b3e16a4929baf7941392de5a.
5 Years Ago
Setting up WebGL and Pixi
5 Years Ago
Testing RN maps
5 Years Ago
Fix server list not rendering on changes
5 Years Ago
Use proxy for websocket requests
5 Years Ago
▇▊▋▉▋▋▄▇ ▍▍▊▌▌▋▅▄▄ █▍█▊█▇▄▊
5 Years Ago
Send the player token with the pairing notification
5 Years Ago
Set player token from notification payload
5 Years Ago
Can remove servers now
5 Years Ago
Convar for command server port, defaults to game server port + 1, set to negative to disable it
5 Years Ago
Implement the AddServer page
5 Years Ago
▅▋▉ /▅▍▋/▋▊▆▄▄▍▄▌▌▋▄▊▋/▇▌▇▆█▍█▉▄▇▉▆█▋▍ ▅█ ▊█▌ ▌▍▅ █▇▌ ▇▄▅▅█▉▄▊▌█▌ █▄▅▉ ▆▋▇▋▋▉▅ ▅▊█ (▄▉▋▌█▋▌ ▌▊ ▊█▇▍ ▌▄-▆▌▌▉)
5 Years Ago
▊▇█ ▄▅▅▆▉▅▋█▇▊█▋ ▉▇▋▍ ▌▄▅ ▄██▍▌▅ ▄▇ ▍▅▅▆▄▊▍ █▉ ▇▆▋▊
5 Years Ago
Fix pairing notification not actually including the payload data
5 Years Ago
WIP add server screen Show add server screen when the notification comes in (Expo can't handle opening notifications???) Remove server list loading from api cause that's been removed too
5 Years Ago
▊▇▅█▊▋ ▍▇▋ ▋▊▉█▊▇ ▄▊▋█
5 Years Ago
Drop UnityWebRequest cause HttpClient is so much better (and use async instead of coro) Update to the latest notification api Send pairing notification
5 Years Ago
██▅▆ ▅▍▉▇█▅▆ ▋▉█▇▌█▉▅ ▇▉▄-▌▌█▇▅ ▍▍▆▆ ▆▅▋█ ▅█▍▅█▍█▇▇▆█▌▉
5 Years Ago
From code review: Only replicate convars to clients that have successfully authed Also removed the new Server class and combined it into ServerMgr
5 Years Ago
Switch to saving the server id + token in the identity folder because there can be multiple on the same system, also planning to use replicated convar to get the server id on clients
5 Years Ago
Forgot a file
5 Years Ago
Add convar replication (use [ReplicatedVar] attribute)
5 Years Ago
▆█▋▆ ▆█▌ ▋▆█▄ ▅▍▇▌▍▍▄▅▆ ▉▊▅▊ ▅▅▊█ ▅▌▉█▍▌▆▍▇▌ ▆▌▇ ▊▇▌▋▇▇ ▇▇▇▆▉
5 Years Ago
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
5 Years Ago
Server now requests a server ID and token at boot, notification screen uses it but need a nice way to send it to the client first so WIP
5 Years Ago
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
5 Years Ago
Update Protobuf CodeGenerator so the ProtocolParser file doesn't get stomped all the time
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
▉▇▌▋ ▅▇ ▋ ▆▇▌▌ ▋▅▋▍▉▍ ▊▍ - ▉▊▍▄ ▅█ ▊▊▅ ▆▅▍▊▅▊ ▌▊▉▄▄ ▌▍▊ ▇▄▄▅▍▆▋██▇▍ ▍▇ ▊ ▇▊▇█▊▊, ▍▅▌▅▉ ▉▍ ▆▄▌▉ ▄ ▉▍▉ ▍▅▆▊▇█▌ ▋▊▋▆▆ ▆▆▌▋ ▊▆▇ ▋▆▅▌▊█ ▇█▇▊▋ ▌▇ ▇▄█▉ ▄▋▆▅▅█▆█▆▆▊▄▅
5 Years Ago
Notification setup menu
5 Years Ago
Notification setup menu
5 Years Ago
Add FCM config for notifications
5 Years Ago
wip auth and notifications
5 Years Ago
▇█▌▊▊
5 Years Ago
▄▇▄▊ ▆▇▄▅▇, ▄▅▍▊▆▅▊▌ ▋▆ ▆█▄▍
5 Years Ago
▍▊▅'▍ ▋▊▊▄ ▅▉▇ ▍▆▆▅▇▌ ▋▍▍▌▌█▇
5 Years Ago
▇▇█ ▋ ▆▋▅▉ ▄▆ ▉▅▊ ▋█▋█▅ ▍▉▊ ▉▇ ▍▅█▅ ▊▉▋ ▆▌ ▄▋▊ ▇█▍ ▆▇█ ▌█▉█▅█▄▇█ ▋▉█ ▊▇▌▄█▊ ▌▊
5 Years Ago
▇▄▍█▍▍▍▄ ▍▍▅▊█▋▍▅▍▊▆▌▇ █▅ ▆▊▇▊ ▅▊▊▄ ▇▍▅▍▇ ▋▍▍▅▆▌▅
5 Years Ago
█▊█▆▅▌▆ ▉▅█ ▅▍▅▍█▋▊▇▌ ▄▇ ▋▉▍▅▊▋▍, █▉▉▇▍▋▊▊▇▋▇▉▊ ▋▉▄ █▍▌█ █▆▅ ▉▇█▇ ▋▄ █▄▉ ▄▇▄▉▍▋ ▄▇ ▆▋█▍▍▆▇▊▅▉ ▉▆ ▌▇█ ▆█▍▄██▍▉▌▊▌ ▉▇▊▄▅▊
5 Years Ago
Cleaned up the grid code a bit, still haven't found a way to prevent the updates from queuing up....
5 Years Ago
▉▇▇▌▇▊ ▋▇█▋▋ ▌▍▅▆▄█▄▉▋▍/▊▄▍▋▇▌▊▋▇▋, ▋▇▊▊▍ ▄▅▊▋▊▌▇▇▄▅▉▅ ▄▌▅ (▋▌▍▅▍ ▇█▅▄▌▄ ▊▅▍▄█), ▇▉▆▍ ▇▇▋▄▅▆▋▌▉▋▋▉▍ ▅▄ ▌▇█▋▉▊▍ (▊▍▉▅ ▆▇▄▋▆▉▋▌ ▋▇▄▍ ▄▊▊ ▉▉▆ ▅▉▋▍) ▍▅▄▌▋▋▇▇ ▋▋ .█▍▄ ▇▌▌▉ ▅.▋
5 Years Ago
Add an option to switch between scaling modes on markers, WIP map layers, WIP grid culling... still slow to refresh but at least rendering is good Fix a bunch of the grid cull delay, still bad though